GAMING NEWSNintendo Officially Releases Wii U's SpecsPosted on Wednesday, June 8 @ 17:34:39 Eastern by Daniel Bischoff
The Wii U's tablet-esque controller holds a 6.2 inch, 16:9 touch screen with traditional buttons. Instead of analog sticks, Nintendo's equipping the tablet controller with two Circle Pads. The rechargeable controller (woo! Sorry Nyko) includes a Power button, Home button, directional pad, ABXY buttons, L/R and ZL/ZR shoulder buttons. The controller also comes with a built-in accelerometer and gyroscope, rumble features, camera, micropohone, stereo speakers, sensor strip, and stylus. Up to four Wii Remotes can be connected in addition to the tablet controllers. The console supports previous Wii peripherals, controllers, and games and comes with an IR bar. The hardware itself includes another self-loading media bay with support for Wii U and Wii discs. The new Wii U discs reportedly have capacities in line with Sony's Bluray discs. The console supports 1080p, 1080i, 720 p, 480p and 480i output resolutions and works with HDMI, component, S-video and composite cabling. The Wii U's audio output uses an AV Multi Out connector. Six-channel PCM linear output runs through HDMI. The console will come with an internal flash memory drive and supports expansion with SD memory cards or an external USB Hard Disk Drive. Four USB 2.0 connector slots are included and the console is fully backwards compatible with Wii games and Wii accessories.The real meat and potatoes of the Wii U: IBM is supplying a Power-based multi-core microprocessor chip. No word on graphics chips. Nintendo is typically very reluctant to talk about the inner components of their hardware and would rather show us how the controller and console work to create an expierience for gamers. We went hands on with the Wii U today so look for video and Josh's hands-on preview. E3 2011 continues tomorrow and Game Revolution's coverage will go even further. Stick with us as we bring you the hottest news, previews, and impressions from Los Angeles. More from the Game Revolution Network Comments
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warmaster670
Joined: Jun 2007
Thats because they know its gonna be gimpy, and they dont want you to know how much there overcharging you for it.
wildmario
Joined: Jan 2007
Diabolus
Joined: Nov 2008
danielrbischoff
Joined: Nov 2009
nihm
Joined: Jan 2011
sara_gunn
Joined: Oct 2008
^The only question that matters.
Kese_Arcade
Joined: May 2011
UpAndAtThem
Joined: Mar 2009
I found it odd that Wii seldom mentioned back-compatibility, when it had the best back compatibility of all the current generation consoles.
sara_gunn
Joined: Oct 2008
And you're right. It's funny how now Nintendo has better backwards compatibility than Sony when that was their original selling point. "Oh, it plays PS1 games. Forever, we swear..."
damo_rox619
Joined: Jan 2007
Squiggy
Joined: Nov 2005
sara_gunn
Joined: Oct 2008
They can't control their ads. Get an adblocker.
LinksOcarina
Joined: Nov 2005
ShadeTail
Joined: Nov 2006
I agree with folks upthread. Backwards-compatibility to Gamecube games is very important.
danielrbischoff
Joined: Nov 2009
Matt289
Joined: Aug 2010
Diabolus
Joined: Nov 2008
I have a feeling that this thing may end up being like the Dreamcast. It will share multiplat titles with it's less powerful brethren(in DC's case, PS1 and N64.) But when Sony and MS bring out new hardware it will seem outclassed(PS2 vs DC).
warmaster670
Joined: Jun 2007
warmaster670
Joined: Jun 2007
Swolern
Joined: May 2011
presidentwario
Joined: Oct 2007