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GAMING NEWS

Nintendo On Next-Gen: "It's Not About Power"

Posted on Thursday, June 14 @ 11:40:47 Eastern by

Speaking with The Globe and Mail, Nintendo of America President Reggie Fils-Aime has taken criticism of Nintendo's lack of next-gen oomph by the horns. When it was suggested that the Wii U would be underpowered compared to the inevitable PS4 and Next Xbox, Reggie responded strongly:

It's not about power. If it was about power, then the GameCube would have been the number one system in its generation and the Wii wouldn't have been the number one system in this last generation. It is not about power. It is about fun, it is about the experience.

Why is everyone always dogging Nintendo? The fact is, the Wii U WILL look dated next to the next generation Sony and Microsoft hardware. Unfortunately for everyone setting bags of dog shit aflame on Nintendo's door step, the last time they went with power first, they landed in last place.

Reggie continued:

The way development works is that the longer developers work with a system, the better they can tune performance.... the more they push the system, the more they learn tricks to really optimize performance.

Just remember how quickly the support for those "late-in-the-generation" quality games fled when the 360 and PS3 became the standard for blockbuster third-party titles. If there is a true leap in graphical fidelity from Sony and Microsoft, the Wii U will again be at a loss when hardware and software sales ultimately come down to the latest Call of Duty.

One question I have that hasn't been answered (and I never got an opportunity to ask) is how powerful is the Wii U when a game isn't sending visuals to the tablet controller? What's the machine capable of if you're only playing with the Pro controller?
Tags:   Nintendo, E3, Wii U


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Comments
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Jun 14th, 2012 at 12:38 pm
    People seem to to focus too much on visuals than the games themselves. It's the reason why developers can get away with making a ton of sequels with each one being shinier than the last.

    At this point, Nintendo is going to get **** no matter what they do to please people.
  • 213EDD
    213EDD

    Joined: Sep 2007
    Posted: Jun 14th, 2012 at 5:54 pm
    Visuals? They've already made these magical wonderland engines. Square Enix, Unreal ...etc so your telling me we have to halt this progress because Nintendo (and possibly other consoles) have to hold these developers back, make them shrink their product, progress, and texturing because nintendo doesn't think something? Fuck them, and because of this bullshit now xbox and sony could be rethinking their strategy. Fuck them hard.
  • theoutcast32
    theoutcast32

    Joined: Oct 2005
    Posted: Jun 14th, 2012 at 2:15 pm
    umm wasnt the gamecube part of the ps2 and xbox generation? if so, wouldnt it be at the bottom of the "power" list?
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Jun 14th, 2012 at 3:46 pm
    It was stated a few times before that the Gamecube had more power than the PS2 and possibly the Xbox. GC still failed due to all 3rd parties flocking to the PS2, despite the PS2 being the weaker console.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jun 14th, 2012 at 3:51 pm
    Gamecube was more powerful, but minus the DirectX knowledge the Xbox supported, it never fulfilled that capability.
  • reiandcoke
    reiandcoke

    Joined: Jul 2011
    Posted: Jun 14th, 2012 at 4:16 pm
    gamecube/ps2/xbox were equal in power for all intents and purposes (ps2 slightly weaker i guess) given that ports were almost graphically identical on the three. gamecube sold poorly not as a result of being powerful (i can't believe he even moderately inferred that) but because they tried too hard to be kid friendly and made dumb decisions such as:
    -proprietary discs with low storage capacity
    -not a dvd player (this actually was a selling feature at the turn of the century)
    -retarded controller layout making ports less playable on the cube (notches around the edge of the analogs and the size of the right analog... the awkward z button...wtf)
    -marketed the purple version of the console
    -had a handle
    -wasting resources on gba/gamecube connectivity that nobody ask for but they insisted we wanted
    -oblivious to online gaming (10 years late you would think they would have learned....)
    -no GTA ports....this was easily the bigger series on the planet at the time (and arguably still is)
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Jun 14th, 2012 at 4:41 pm
    Marketed the purple version...haha +1
  • 213EDD
    213EDD

    Joined: Sep 2007
    Posted: Jun 14th, 2012 at 5:49 pm
    not one bit? So, all this beautiful work that they're doing on engines that you will never properly be able to run in the next 2 to 10 years what is that Nintendo? Nothing?
  • Klandathu
    Klandathu

    Joined: Apr 2008
    Posted: Jun 15th, 2012 at 1:50 am
    My younger brothers had a PS2 and Xbox respectively. I opted for the Gamecube (at the time) for one very simple reason: the GC had Luigi's Mansion, Smash Bros., and Paper Mario (later on). Not to mention the Resident Evil remake, Resident Evil 0, and Resident Evil 4 (before the PS2 port, even then the Gamecube version was better in my opinion); all three of which had some of the most orgasmic graphics in gaming at the time (I still wish they'd port REmake and 0 as they did with 4 and CV).

    In fact, if I could find my Gamecube (lost it and all my games during a move) I'd probably still be playing some of those games today.

    When I finally picked up a PS2, it was just to play GTA 3 and Vice City, Ratchet and Clank, and Shadow of the Colossus. When I eventually got an Xbox pretty much the only thing I played on it was Morrowind for about a million hours.

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