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Nintendo Suggests Skyward Sword's Art Style Will Be Discontinued

Posted on Thursday, January 5 @ 10:44:03 Eastern by

In the most recent issue of Game Informer, The Legend of Zelda producer Eiji Anouma comments on the future of Skyward Sword's art style and its fate in the Zelda universe:
With Wind Waker, the graphics were suited to handheld gaming. Also the game ended with Link embarking on a journey, so it left open the possibility of what comes after the game. With Skyward Sword, positioning it as the first Zelda game means everything else connects to it and comes after it. It becomes a little bit difficult to do something else within that world and certainly much more difficult to do something that comes before it.
This isn't a direct statement, but it essentially means that the possibility of Skyward Sword's acclaimed graphics will be discontinued, which will be a shame given its potential. But I'm sure whatever Zelda looks like on the Wii U will be stunning, nonetheless.
Tags:   Nintendo, Zelda


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Comments
  • Keri_Honea
    Keri_Honea

    Joined: Dec 2011
    Posted: Jan 5th, 2012 at 11:00 am
    What?? But that's what I love most about the game!
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Jan 5th, 2012 at 11:10 am
    I bet he will buckle in to the fans drooling over the "realistic" Link.
  • Snacko
    Snacko

    Joined: Jul 2011
    Posted: Jan 5th, 2012 at 6:22 pm
    After Wind Waker came out, people ignored it's huge, extremely dense world and wonderful sense of charm just because it had a beautiful art style, so they made Twilight Princess and it was about as generic a Zelda game possible.

    Twilight Princess was good, but when looking back on it I see a series that thrived on reinvention finally settling down into formula. Past Zelda games would be filled with little surprises and innovations: a third of the way through A Link to the Past, we suddenly found that there was an entire other world map to explore that doubled as a new way to explore the first one. In Majora's Mask, we later encountered a world that would exist only for three more days, and one where everything was subject to the now extremely limited passage of time.

    Despite it's much needed boost to combat, Skyward Sword was vaguely formulaic as well, and now that Nintendo is moving away from even the one risk of its art style, I fear for this series' future.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Jan 5th, 2012 at 11:09 pm
    I personally hated Wind Waker until I purchased it used for like $15 and realized it was amazing. I just hated the cel shaded and how ****ing retarded Link looked. Mostly just how stupid Link looked.

    Why does a graphic template have to deem the direction of a game? Can't they use the same "engine" (i guess) and just make another great Zelda game?
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Jan 5th, 2012 at 11:17 pm
    I guess my point is how the game looks is relatively superfluous as long as it's a good game.
  • Commiebot
    Commiebot

    Joined: Mar 2007
    Posted: Jan 6th, 2012 at 12:40 am
    The only caveat I have to that notion are games that require a specific atmosphere for the sake of immersion, or at least to have the hope of immersion. Imagine games like Valkyria Chronicles or Okami without the distinct style, or a Silent Hill or Dead Space game without the rusty/bloody feel to it.

    I liked Wind Waker well enough but the overall aesthetics took away from the fantasy feel, and the slightly darker palette of Twilight Princess dampened the fantasy element. I haven't gotten around to playing Skyward Sword yet, but I do admit the art direction puts me in the mood for a Zelda game.

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