GAMING NEWSNintendo Suggests Skyward Sword's Art Style Will Be DiscontinuedPosted on Thursday, January 5 @ 10:44:03 Eastern by Nicholas Tan
![]() In the most recent issue of Game Informer, The Legend of Zelda producer Eiji Anouma comments on the future of Skyward Sword's art style and its fate in the Zelda universe: This isn't a direct statement, but it essentially means that the possibility of Skyward Sword's acclaimed graphics will be discontinued, which will be a shame given its potential. But I'm sure whatever Zelda looks like on the Wii U will be stunning, nonetheless. More from the Game Revolution Network Comments
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Keri_Honea
Joined: Dec 2011
wildmario
Joined: Jan 2007
Snacko
Joined: Jul 2011
Twilight Princess was good, but when looking back on it I see a series that thrived on reinvention finally settling down into formula. Past Zelda games would be filled with little surprises and innovations: a third of the way through A Link to the Past, we suddenly found that there was an entire other world map to explore that doubled as a new way to explore the first one. In Majora's Mask, we later encountered a world that would exist only for three more days, and one where everything was subject to the now extremely limited passage of time.
Despite it's much needed boost to combat, Skyward Sword was vaguely formulaic as well, and now that Nintendo is moving away from even the one risk of its art style, I fear for this series' future.
drathbone
Joined: May 2011
Why does a graphic template have to deem the direction of a game? Can't they use the same "engine" (i guess) and just make another great Zelda game?
drathbone
Joined: May 2011
Commiebot
Joined: Mar 2007
I liked Wind Waker well enough but the overall aesthetics took away from the fantasy feel, and the slightly darker palette of Twilight Princess dampened the fantasy element. I haven't gotten around to playing Skyward Sword yet, but I do admit the art direction puts me in the mood for a Zelda game.