GAMING NEWSNintendo's Iwata Says Cloud Gaming Isn't The FuturePosted on Saturday, February 2 @ 11:25:00 Eastern by Jonathan_Leack
![]() Struggling financially? Why not shoot yourself in the foot? Satoru Iwata shared with investors during Nintendo's third-quarter results briefing that he, and presumably Nintendo, don't believe that cloud gaming is important heading into the new generation. He said (translated from Japanese): Cloud gaming has struggled to gain traction since its inception in 2010. However, it has proven its validity for many gamers, and Sony was so enamored by its prospective potential that it put down $380 million to purchase Gaikai, one of the two largest cloud gaming companies in the world. In 2004 Nintendo stated publicly that it believed online gaming was just a fad. Within a couple years it became the most important development in console gaming. Needless to say, Nintendo isn't exactly a company known for forethought. Although Iwata acknowledges that cloud gaming has its benefits, his statements echo that he doesn't understand its value. More from the Game Revolution Network Comments
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LawnGnome
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Jonathan_Leack
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napsterxxl
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elmoreoocyte
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Ivory_Soul
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wildmario
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It's still going to be quite a while before streaming resource intensive games will become the norm, especially in areas that don't get high speed internet.
sliverstorm
Joined: Jun 2007
I think that by cloud gaming, Iwata is referring specifically to having a client send commands to and receive processed images from a centralized server that is running the software. In which case, I tend to agree--the latency is just too great for a truly engaging experience.
Here is the full (poor) translation, courtesy of Chrome:
"Cloud gaming is one of the words you hear a lot lately, I think that I would like you to understand you, the fact that "there can and can not do in the cloud gaming." The cloud that is an attempt at hand rather than the processing device, and try to do it on the Internet server. That takes a long time to say what happens when such a thing, to exchange data with internet access, because it takes time to an absolute, the result is to come back from doing something at hand become."
sliverstorm
Joined: Jun 2007
So I may not go with the smoothness of the will change, depending on what types of games, have to go across the Internet. On the laws of physics, because it takes time to transfer the data, in Internet technology now, the data arrives to the server In fact, it even sent an image is generated instantly on the server, the delay absolutely I is generated."
sliverstorm
Joined: Jun 2007
Doesn't seem unreasonable at all to me. I agree 100%.
Ivory_Soul
Joined: Nov 2005
sliverstorm
Joined: Jun 2007
I completely disagree that we are going to see the disappearance of gaming hardware on the consumer side. That's all Iwata is saying, and that's all I'm saying.
wildmario
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Ivory_Soul
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sandineyes
Joined: May 2008
Gaming, I should think, is poorly suited to server-side processing. Latency will always be an issue so long as information can not be transmitted faster than the speed of light, and the only real solution is to place your expensive server farms all over the ****ing place to minimize it.
So I have to agree with Iwata and Sliverstorm here.
drazze
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I pay about 40$ for 100/100 :)
Ivory_Soul
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Jobin_Wendy
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Chunibrow
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Lien
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Then some T-rex on a skateboard would appear on stage giving the horns as a sign drops on stage where you can read "Welcome to Fire-Gaming!"
But noooo... it's just a guy who is making premature judgements of current technology. Man Nintendo missed some good opportunity here.
wildmario
Joined: Jan 2007
oblivion437
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Lien
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Satoru Iwata does, however, have the right to criticized the technology. I prefer someone challenge an idea before it becomes perfection then accept one and tolerate its many flaws.
wildmario
Joined: Jan 2007
oblivion437
Joined: Nov 2006
Since I can't reply to you separately Wildmario; Betamax did catch on in Europe, where it remained the preferred format until DVD overtook it.
wildmario
Joined: Jan 2007
First, the server has to be able to handle streaming its games to everyone who connects to them. As we all seen before, if a server is overwhelmed, it goes down. If a server dies, then you can't play the game (think of it like the PSN hacking incident, but worse). If the company decides to pull the plug on the servers and cut support, the games can no longer be played. Clould based gaming also relies on high speed connections, which is still not common in many parts of the United States and other parts of the world. With video games becoming more and more resource intensive, the servers used for cloud gaming has to be just as powerful to stream it all
oblivion437
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wildmario
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wildmario
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R0ADK1LL
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