More Reviews
REVIEWS Devil's Third Review
Creator Tomonobu Itagaki said this game would be “revolutionary.” He was wrong.

Little Battlers eXperience Review
Tiny robots fighting for prizes is better than pocket monsters fighting, right? Right?
More Previews
PREVIEWS Supernova Preview
Primal Game Studios has tuned Supernova since last I saw it, with more commanders, special abilities, and a faster pace.
Release Dates
NEW RELEASES Metal Gear Solid V: The Phantom Pain
Release date: Out Now

Destiny: The Taken King
Release date: 09/15/15

Skylanders SuperChargers
Release date: 09/20/15

LEGO Dimensions
Release date: 09/27/15


LATEST FEATURES MGSV: The Phantom Pain De-Emphasizes Story and It Works
Actually playing Metal Gear Solid V: The Phantom Pain is the best part of the game, which may be a first for the series.

Kojima Responds To Konami By Placing More Than 60 Credit Screens In MGSV: The Phantom Pain
Made by Hideo Kojima. Written by Hideo Kojima. Produced by Hideo Kojima. Created by Hideo Kojima. Directed by Hideo Kojima...

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Ivory_Soul
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

GAMING NEWS

Nomura Explains Versus XIII Name Change, Jump To Next-Gen Hardware

Posted on Wednesday, June 19 @ 06:40:49 PST by Alex_Osborn


Final Fantasy Versus XIII 
was announced over seven years ago at Sony's E3 press conference in 2006, and since then a lot has changed. To keep up with the ever-changing industry, Square Enix decided to rename the game Final Fantasy XV and bring Tetsuya Nomura's chronically-delayed RPG to next-gen hardware.

In an interview with Famitsu, Nomura explained the reason behind this major change.

Around one or two years after we announced FF Versus 13, it was suggested to us to shift to FF15 as part of the company’s direction. By that time, a fair amount of time had already passed since the announcement and Versus was a well-known title, so it wasn’t a given that this would be 15; it could have still been Versus.

Personally, I came to accept the idea once FF Agito 13′s name was changed to Final Fantasy Type-0. As for the timing of the announcement, given that we were changing platforms as well, [the timing] wasn’t something we could decide on our own discretion. We worked together with assorted other divisions to get it announced at this E3.

Nomura then went on to explain why the company eventually decided to shift development to next-gen platforms rather than sticking with the PlayStation 3 hardware.

With current-gen systems, we couldn’t fully express what we wanted to do in this project. There were more and more things that we would’ve had to change the form of. However, the assumption was that we’d go ahead with a current-gen release, so went through a trial-and-error process to do as much as we could.

So we built an alpha version about a year ago, and the company response was ‘If you remained bound to the current generation, will it will be the product you envisioned?’ They suggested shifting fully to next-gen, and that was the spark that led to the move.

And so there you have it. The mysteries behind the long-delayed Final Fantasy Versus XIII XV have been revealed. Does Nomura's logic make sense to you? Are you glad the game has been moved to next-gen hardware? Let us know in the comments below.

[Via]
Related Games:   Final Fantasy XV
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution