More Reviews
REVIEWS Five Nights at Freddy's Review
So damn scary, I had to break every ten minutes just writing this review.

InFamous: First Light Review
Sony’s open-world action game gets new life with a blast from Sucker Punch who’ve got a story dedicated to neon-powered Fetch and her brother.
More Previews
PREVIEWS Fenix Rage Preview
I died. And I died again. Died again. Again and again. Again. Again. Why Do I Love This So Much?!
Release Dates
NEW RELEASES Madden NFL 15
Release date: Out Now

Destiny
Release date: 09/09/14

Ar Nosurge: Ode to an Unborn Star
Release date: 09/23/14

FIFA 15
Release date: 09/23/14


LATEST FEATURES inFamous: First Light Battle Arena Hints, Strategies, Tips [LIVE]
Watch as I build out our feature of useful tactics for players in Sucker Punch's wave-based and arcade-awesome arena mode.

The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP KevinS
RIP Robin Williams (1951-2014)
By KevinS
Posted on 08/14/14
Robin Williams (1951-2014) Robin Williams was an absolutely exceptional comedian, talented actor, and holder of a special place in video game history: He was the first really famous gamer I know of. I’m sure there were others, but they kept a comparatively low profile, unlike one...

GAMING NEWS

One Level Of Bioshock Infinite Has 3-4 Times The Writing In Bioshock 1

Posted on Wednesday, March 21 @ 11:06:35 Eastern by

Just one level of Bioshock Infinite writing and the amount of character interaction we have is probably three or four times as much writing as in all of Bioshock 1.

That's the word from Irrational Games lead Ken Levine about the shooter-to-watch this holiday season. Speaking with Eurogamer, Levine detailed how the relationship between the two main characters adds to that level of dialog:

When I first came up with these characters Booker and Elizabeth talking to each other and interacting with their world, I didn't consider how much writing that was going to be. I'm doing the vast bulk of it and it really is... it can get overwhelming. But on the other hand it's a world that I absolutely love to write. Mostly because it's a new challenge. Thinking how these scenes are going to play out, how we keep them interactive and how you communicate the ideas.

It would be so much easier just to write tons of cut scenes; I could tell the story much more easily. But my gut feeling, which probably comes from being forever changed by playing System Shock 1, is to keep the experience going.

As a critic, Bioshock Infinite is one of those games I actually dread. If the original Bioshock games are any indication, I know this one will be incredibly dense, with a high probability for delay. Sometimes looking at things like this through a critical eye can actually damage the gameplay experience.

It can be too easy to stare straight into the face of all that writing and narative and judge the game on those merits alone. Bioshock Infinite will land on store shelves for Xbox 360, PS3, and PC October 16th in North American and October 19th in the rest of the world.

[Source]
Related Games:   BioShock Infinite


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution