More Reviews
REVIEWS Final Fantasy XIV: A Realm Rebor Review
Just a small update to the existing review for the PS4 version of the game. What are the benefits to upgrading? Check here to see. ~Ed. Nick Tan

Cut the Rope: Triple Treat Review
Cutting the ropes has never before made gravity so… pricey.
More Previews
PREVIEWS Sniper Elite 3 Preview
Sending bullets through the hate.
Release Dates
NEW RELEASES Trials Fusion
Release date: Out Now

The Amazing Spider-Man 2
Release date: 04/29/14

Bound by Flame
Release date: 05/09/14

Wolfenstein: The New Order
Release date: 05/20/14


LATEST FEATURES 4 PAX Indie Titles to Look Out For
We've given attention to all the higher profile games at PAX EAST, but now it's time for the indies.

Ouya's Best Games Coming to the Platform
The Kickstarter console is slowly establishing itself with a couple of creative gems on the way.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
So much more than war...
By shandog137
Posted on 04/18/14
The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

GAMING NEWS

One Level Of Bioshock Infinite Has 3-4 Times The Writing In Bioshock 1

Posted on Wednesday, March 21 @ 11:06:35 Eastern by

Just one level of Bioshock Infinite writing and the amount of character interaction we have is probably three or four times as much writing as in all of Bioshock 1.

That's the word from Irrational Games lead Ken Levine about the shooter-to-watch this holiday season. Speaking with Eurogamer, Levine detailed how the relationship between the two main characters adds to that level of dialog:

When I first came up with these characters Booker and Elizabeth talking to each other and interacting with their world, I didn't consider how much writing that was going to be. I'm doing the vast bulk of it and it really is... it can get overwhelming. But on the other hand it's a world that I absolutely love to write. Mostly because it's a new challenge. Thinking how these scenes are going to play out, how we keep them interactive and how you communicate the ideas.

It would be so much easier just to write tons of cut scenes; I could tell the story much more easily. But my gut feeling, which probably comes from being forever changed by playing System Shock 1, is to keep the experience going.

As a critic, Bioshock Infinite is one of those games I actually dread. If the original Bioshock games are any indication, I know this one will be incredibly dense, with a high probability for delay. Sometimes looking at things like this through a critical eye can actually damage the gameplay experience.

It can be too easy to stare straight into the face of all that writing and narative and judge the game on those merits alone. Bioshock Infinite will land on store shelves for Xbox 360, PS3, and PC October 16th in North American and October 19th in the rest of the world.

[Source]
Related Games:   BioShock Infinite


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution