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GAMING NEWS

One Level Of Bioshock Infinite Has 3-4 Times The Writing In Bioshock 1

Posted on Wednesday, March 21 @ 11:06:35 Eastern by

Just one level of Bioshock Infinite writing and the amount of character interaction we have is probably three or four times as much writing as in all of Bioshock 1.

That's the word from Irrational Games lead Ken Levine about the shooter-to-watch this holiday season. Speaking with Eurogamer, Levine detailed how the relationship between the two main characters adds to that level of dialog:

When I first came up with these characters Booker and Elizabeth talking to each other and interacting with their world, I didn't consider how much writing that was going to be. I'm doing the vast bulk of it and it really is... it can get overwhelming. But on the other hand it's a world that I absolutely love to write. Mostly because it's a new challenge. Thinking how these scenes are going to play out, how we keep them interactive and how you communicate the ideas.

It would be so much easier just to write tons of cut scenes; I could tell the story much more easily. But my gut feeling, which probably comes from being forever changed by playing System Shock 1, is to keep the experience going.

As a critic, Bioshock Infinite is one of those games I actually dread. If the original Bioshock games are any indication, I know this one will be incredibly dense, with a high probability for delay. Sometimes looking at things like this through a critical eye can actually damage the gameplay experience.

It can be too easy to stare straight into the face of all that writing and narative and judge the game on those merits alone. Bioshock Infinite will land on store shelves for Xbox 360, PS3, and PC October 16th in North American and October 19th in the rest of the world.

[Source]
Related Games:   BioShock Infinite


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Comments
  • Noritama
    Noritama

    Joined: Feb 2012
    Posted: Mar 21st, 2012 at 11:11 am
    All I still see is that chest.
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Mar 21st, 2012 at 1:45 pm
    Hey she has beautiful brown eyes too.
  • Noritama
    Noritama

    Joined: Feb 2012
    Posted: Mar 21st, 2012 at 4:00 pm
    Is that what you call those things in the middle?
  • Sammo
    Sammo

    Joined: Oct 2005
    Posted: Mar 21st, 2012 at 5:33 pm
    All I see is the giant head
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Mar 21st, 2012 at 1:48 pm
    Sounds like it will bore me......
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Mar 21st, 2012 at 2:15 pm
    This. All those audio recordings and crap you find in BioShock 1 & 2 are just...annoying. Now we have to listen to 3-4 times as much rambling? Do not want.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Mar 21st, 2012 at 3:17 pm
    I think it's not coming in that way. I think he's talking more about environment cues and dialog as you're doing action in the game.
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Mar 21st, 2012 at 3:31 pm
    So it's scripting then. You'd better be right.
  • Ashalar
    Ashalar

    Joined: Jan 2008
    Posted: Mar 22nd, 2012 at 2:39 am
    I generally liked the exposition provided through the various recordings. The story of the gradual downfall of Rapture and its citizens made the overall experience a whole lot better. Also, it is one of the very few games with 'collectables' that actually gave something for your treasure hunting trouble; it made the dark halls of Rapture that much more menacing and alive.
    For example, the Dr. Steinman recordings creeped me out in the first segment of the game. How such a gifted doctor could turn out into a grotesque madman was quite interesting to hear.

    My only worry with Infinite is that Elizabeth is going to be a liability. I worry that once I'm off shooting mooks, she is getting gunned down rather easily leading to lots of frustration. I don't want to babysit a NPC a lot of the time instead of unwinding and relaxing while playing an otherwise well crafted game.

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