Open-World Online Zombie Apocalypse Game for the Console, OMG
Posted on Thursday, June 2 @ 00:37:27 PST by Nicholas Tan
And because it is almost time for the big triple-E show, this is the perfect time to speculate what the hell Microsoft is doing, and by that I mean, the Summer of Arcade. Where are the XBLA announcements, Microsoft?
Undead Labs already unveiled early this February about their new games codenamed "Class3" and "Class4", which have been self-described as "post-societal-collapse survivalist fantasies" specifically designed for the console:
No ports from the PC. No hybrid designs. No hedging bets. We’re going to make a game designed for console gamers, by console gamers, with the action, streamlined interface, polish, and same-screen cooperative play that console gamers expect. Then add to this the vast virtual world, global in-game community, and fun social dynamics of the best online worlds, and it’s pretty much a no-brainer!So it's essentially a two-step process, with "Class3" being a more a standalone title that supports 1-2 players via Xbox LIVE or locally, and "Class4" being the much more ambitious server-hosted world based on "Class3". It makes sense by design and by the pocketbook - learn and get as much extra bank as they can get from "Class3" before even attempting a "Class4".
The problem is that “MMO” no longer conveys a set of design tools or technologies that enable play in an online world; instead it conveys “a game like World of Warcraft.” I’m sure that’s great if you’re Blizzard, but if you’re trying to make a truly innovative MMO experience you wind up spending more time explaining what your game is not, rather than what it is.
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