More Reviews
REVIEWS Dokuro (PC) Review
Dokuro makes the jump from handheld to PC, but does it help or hinder this unusual platformer?

About Love, Hate, and the other Review
Simple feelings. Complex puzzles.
More Previews
PREVIEWS Magicka 2 Preview
How does that sing-along song go? "Magicka 2, Magicka 2, for the Playstation 4, and the PC, too..."
Release Dates
NEW RELEASES Persona 5
Release date: 12/31/14

Motorcycle Club
Release date: 01/01/15

Atelier Ayesha Plus: The Alchemist of Dusk
Release date: 01/14/15

Saints Row: Gat out of Hell
Release date: 01/20/15


LATEST FEATURES GameRevolution's Best of 2014 Awards
Here are all of the awards in one handy post.

The Airing of Grievances 2014
Happy Festivus! Get out your aluminum pole, and join us in one of the (made-up) holiday's annual traditions.
MOST POPULAR FEATURES Black Friday 2014 Video Game Deals Buyer's Guide
Looking to score the most bang for your buck the day after Thanksgiving? Well look no further! Our Black Friday guide is just the tool you need.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP ryanbates
Gamer Love
By ryanbates
Posted on 12/19/14
When a player one meets his or her player two, it's a beautiful thing. Check out this cake my friend and GameRevolution reader Lindsey L. gave her sweetums on their two-year anniversary!   ...

GAMING NEWS

Open-World Online Zombie Apocalypse Game for the Console, OMG

Posted on Thursday, June 2 @ 00:37:27 Eastern by


Excuse the title. If I wrote "Undead Labs May Unveil Class3 at E3", the reaction would have been a collective zombie moan. As phrased, however, the title hopefully inspires an "Oh, that's what I've always wanted!"

And because it is almost time for the big triple-E show, this is the perfect time to speculate what the hell Microsoft is doing, and by that I mean, the Summer of Arcade. Where are the XBLA announcements, Microsoft?

Undead Labs already unveiled early this February about their new games codenamed "Class3" and "Class4", which have been self-described as "post-societal-collapse survivalist fantasies" specifically designed for the console:

No ports from the PC. No hybrid designs. No hedging bets. We’re going to make a game designed for console gamers, by console gamers, with the action, streamlined interface, polish, and same-screen cooperative play that console gamers expect. Then add to this the vast virtual world, global in-game community, and fun social dynamics of the best online worlds, and it’s pretty much a no-brainer!

So it's essentially a two-step process, with "Class3" being a more a standalone title that supports 1-2 players via Xbox LIVE or locally, and "Class4" being the much more ambitious server-hosted world based on "Class3". It makes sense by design and by the pocketbook - learn and get as much extra bank as they can get from "Class3" before even attempting a "Class4".


Undead Labs hesitates on using the word "MMO" because it's not an online fantasy RPG with epic quests, though it is about a persistent online world that reacts to player actions:

The problem is that “MMO” no longer conveys a set of design tools or technologies that enable play in an online world; instead it conveys “a game like World of Warcraft.” I’m sure that’s great if you’re Blizzard, but if you’re trying to make a truly innovative MMO experience you wind up spending more time explaining what your game is not, rather than what it is.

The pricing scheme for "Class4" is still up in the air, since they believe that subscriptions are like paying rent and "free-to-play" means funneling players to the in-game store (and not very Microsoft, really). At any rate, we should hear about Class3 at the very least at E3.
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus