More Reviews
REVIEWS Five Nights at Freddy's Review
So damn scary, I had to break every ten minutes just writing this review.

InFamous: First Light Review
Sony’s open-world action game gets new life with a blast from Sucker Punch who’ve got a story dedicated to neon-powered Fetch and her brother.
More Previews
PREVIEWS Sid Meier's Civilization: Beyond Preview
Sid Meier's Civilization is boldly going where... it has gone once before in Alpha Centauri. But that was more than 15 years ago. We should know more about the future now, right?
Release Dates
NEW RELEASES Madden NFL 15
Release date: Out Now

Destiny
Release date: 09/09/14

Ar Nosurge: Ode to an Unborn Star
Release date: 09/23/14

FIFA 15
Release date: 09/23/14


LATEST FEATURES inFamous: First Light Battle Arena Hints, Strategies, Tips [Stream Over]
Watch as I build out our feature of useful tactics for players in Sucker Punch's wave-based and arcade-awesome arena mode.

The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP KevinS
RIP Robin Williams (1951-2014)
By KevinS
Posted on 08/14/14
Robin Williams (1951-2014) Robin Williams was an absolutely exceptional comedian, talented actor, and holder of a special place in video game history: He was the first really famous gamer I know of. I’m sure there were others, but they kept a comparatively low profile, unlike one...

GAMING NEWS

"Pay Whatever You Want" Model Is Not Successful, Says Indie Developer

Posted on Tuesday, October 4 @ 14:11:04 Eastern by


Having only sold his game on his website, Joost "Oogst" Van Paren, the indie developer behind the critically successful Proun, was not under any contractual obligation to conceal the financial success of the game's "Pay What You Want" model. But as much as the game was downloaded an incredible amount of times, he's thoroughly disappointed by the results:

But didn't I make a lot of money with Proun? More than ten thousand euros, isn't that a lot of money? Yes and no. To me personally, Proun did incredibly well. That is a lot of money to make with a side-project, and since I get to keep most of it myself... wow!

However, over 250,000 people played Proun... Through Ronimo and through my connections to indie developers all over the world, I know what kind of money a game that achieves that kind of success can make. If I would not have done the Pay What You Want model and would have done a fixed price on Steam instead, I think I may have made 5 to 10 times as much money. That is while even taking into consideration that without the Pay What You Want model, the game would have generated a lot less buzz and much fewer people would have played it.

While the Pay What You Want model is a "tremendous marketing tool", it resulted in only "1.76% of the players" paying for Proun. One of the main reasons is that "the free version did not require a Credit Card transaction and was thus way easier to download".

Joost predicts that he would have made a lot more money if the free version was removed and if the minimum purchase was set to $1. Do you think that would have made a difference?
Related Games:   Proun


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution