More Reviews
REVIEWS Boo Bunny Plague Review
If you think you can enjoy the definition of budget game design, this one might make you laugh.

Minimum Review
With so many shooters crowding the marketplace, it’s refreshing to see Minimum take the low-fi route through Steam Early Access.
More Previews
PREVIEWS Halo: The Master Chief Collectio Preview
Microsoft and 343 Industries want to bring the entire Halo saga to Xbox One and this collection does exactly that with new graphics for Halo 2.
Release Dates
NEW RELEASES Persona 4 Arena Ultimax
Release date: 09/30/14

Alien: Isolation
Release date: 10/07/14

The Evil Within
Release date: 10/14/14

Borderlands: The Pre-Sequel
Release date: 10/14/14


LATEST FEATURES Share the Fantasy in 3DS's Final Fantasy Explorers [TGS Hands-On]
Everybody's gonna wanna ride your chocobo.

PS4's Until Dawn Scared Me Out of My Headphones - TGS Hands-On, Headset-Off Preview
Hopefully it doesn't keep me awake... for the whole night!
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137 Background: I own and have completed every entry in the Ninja Storm series, so there is inherent bias but luckily this isn’t a review. These are just my thoughts on a fun series I chose to pick up after my Dragon Ball Z Budokai days. I am also only about 3 episodes behind in the...

GAMING NEWS

"Pay Whatever You Want" Model Is Not Successful, Says Indie Developer

Posted on Tuesday, October 4 @ 14:11:04 Eastern by


Having only sold his game on his website, Joost "Oogst" Van Paren, the indie developer behind the critically successful Proun, was not under any contractual obligation to conceal the financial success of the game's "Pay What You Want" model. But as much as the game was downloaded an incredible amount of times, he's thoroughly disappointed by the results:

But didn't I make a lot of money with Proun? More than ten thousand euros, isn't that a lot of money? Yes and no. To me personally, Proun did incredibly well. That is a lot of money to make with a side-project, and since I get to keep most of it myself... wow!

However, over 250,000 people played Proun... Through Ronimo and through my connections to indie developers all over the world, I know what kind of money a game that achieves that kind of success can make. If I would not have done the Pay What You Want model and would have done a fixed price on Steam instead, I think I may have made 5 to 10 times as much money. That is while even taking into consideration that without the Pay What You Want model, the game would have generated a lot less buzz and much fewer people would have played it.

While the Pay What You Want model is a "tremendous marketing tool", it resulted in only "1.76% of the players" paying for Proun. One of the main reasons is that "the free version did not require a Credit Card transaction and was thus way easier to download".

Joost predicts that he would have made a lot more money if the free version was removed and if the minimum purchase was set to $1. Do you think that would have made a difference?
Related Games:   Proun
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution