GAMING NEWS"Pay Whatever You Want" Model Is Not Successful, Says Indie DeveloperPosted on Tuesday, October 4 @ 14:11:04 Eastern by Nicholas Tan
Having only sold his game on his website, Joost "Oogst" Van Paren, the indie developer behind the critically successful Proun, was not under any contractual obligation to conceal the financial success of the game's "Pay What You Want" model. But as much as the game was downloaded an incredible amount of times, he's thoroughly disappointed by the results: While the Pay What You Want model is a "tremendous marketing tool", it resulted in only "1.76% of the players" paying for Proun. One of the main reasons is that "the free version did not require a Credit Card transaction and was thus way easier to download". Joost predicts that he would have made a lot more money if the free version was removed and if the minimum purchase was set to $1. Do you think that would have made a difference? More from the Game Revolution Network Comments
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Bras
Joined: Jul 2008
But on the other hand I listen to a lot of music and buy a lot of CD's from the groups I really like even if a friend "lends" me the CDs, so I don't know what I would do if I lived in your northern countries. Maybe he's right and a minimun price should be charged.
MrrClean
Joined: Aug 2010
tinymhg
Joined: Jun 2011
MarkyBee
Joined: Mar 2007
If you work for free, you'll start to resent the work you're putting into something, maybe not do the best job you can, and end up hating the project. It's a great idea to do some super-cheap work initially to get the word out though, and that's as MrrClean said above.
The best business is return business! If he had a return customer handing him his $1 per download for the next game he produces, that'd be a sweet deal for everyone.
tinymhg
Joined: Jun 2011
Bras
Joined: Jul 2008