"Pay Whatever You Want" Model Is Not Successful, Says Indie Developer
Posted on Tuesday, October 4 @ 14:11:04 PST by Nicholas Tan
But didn't I make a lot of money with Proun? More than ten thousand euros, isn't that a lot of money? Yes and no. To me personally, Proun did incredibly well. That is a lot of money to make with a side-project, and since I get to keep most of it myself... wow!While the Pay What You Want model is a "tremendous marketing tool", it resulted in only "1.76% of the players" paying for Proun. One of the main reasons is that "the free version did not require a Credit Card transaction and was thus way easier to download".
Joost predicts that he would have made a lot more money if the free version was removed and if the minimum purchase was set to $1. Do you think that would have made a difference?
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