More Reviews
REVIEWS Mario vs. Donkey Kong: Tipping S Review
Mario vs. Donkey King: Tipping Stars is the newest Nintendo puzzler that wants to be played for a long, long time to come.

Resident Evil Revelations 2 -- E Review
In this second chapter we see the "survival" part of "survival horror" come charging into the forefront.
More Previews
PREVIEWS Amplitude (2015) Preview
The music-blasting cult classic returns in glorious HD.
Release Dates
NEW RELEASES Screamride
Release date: Out Now

Helldivers
Release date: Out Now

BLADESTORM: Nightmare (working title)
Release date: 03/17/15

Stealth Inc 2: A Game of Clones
Release date: 04/01/15


LATEST FEATURES Don't Miss These Smaller Games at PAX East 2015
PAX East always features smaller projects that are no less exciting, and this year's lineup looks to continue the trend.

15 Criminally Underappreciated Titles in the PS2 Library
The PlayStation 2 turns 15 today! Better get off the road, everyone, because someone's getting a driving permit!

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
A Means to Disseminate Honest-to-God Leaks
By oblivion437
Posted on 02/02/15
Wikileaks, though technically not a wiki, provides an easy means to disseminate information that some find it desirable to share against the wishes of those who find it desirable to keep secret. Aside from the morality of the leaking itself, such a service provides a look into the activities of...

GAMING NEWS

Payday 2 Designer Abandons Triple-A, Starts Indie Studio

Posted on Monday, July 14 @ 15:00:00 Eastern by


While Payday 2 has done well and garnered quite a community of thievery around it, game director David Goldfarb has decided to leave Overkill Software in order to start a studio in Stockholm, Sweden.

Goldfarb revealed the change to Polygon saying "I have decided to move on. It's all on good terms and I think [Overkill] is well positioned to succeed. They're doing great. They'll continue to succeed as the last Steam sales indicate. Super smart people over there."

Goldfarb originally helped to develop the Battlefield series at EA's large DICE studio, but his move gives him further freedom to create whatever kind of game he'd like. "I knew that at some point the thing that I always wanted was to make my own thing. It doesn't matter who I work with: the desire was never to make other people's games, no matter how good they are."

"I felt like I had done everything else," Goldfarb said. "Payday 2 was a big success, the team did great. But for me I was like what am I doing here?"

[Polygon]
Related Games:   PayDay 2
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution