Peter Molyneux On Why He Quit Lionhead Studios
Posted on Wednesday, April 11 @ 04:32:11 Eastern by Nicholas Tan
Peter Molyneux had much to say, though much more freely this time, to Eurogamer about his departure from Lionhead Studios and Microsoft to create his own independent studio 22Cans. He already feels unshackled just by the Skype interview itself, instead of the tightly controlled 10-minute spiels he makes at regular events (just as he did for Fable: Journey at the Microsoft Spring Conference before this year's GDC):
You've got to compress all of your passion, explaining the game, demoing the game and fielding questions into 10 minutes. Plus, they always in these events serve alcohol, which is the worst possible thing, because either you get a journalist who's hungover from the previous day without any sleep, or you get a journalist who's drunk and would much rather talk about how Chelsea aren't the football club they used to be.
His shock departure, however, from the studio he founded 15 years ago needed an explanation:
He goes on to describe Milo & Kate for Kinect as a "creative disappointment" and that he wasn't bored with the Fable franchise, as he's still actively contributing to Fable: The Journey. Meanwhile, he's looking forward to his new studio 22Cans:
Molyneux hints at "cloud computing" and "connection to friends" as influences to his design philosophy, which will likely find their way into his next creation. He hopes that it's something he can "talk about to the world in a few months".
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