More Reviews
REVIEWS Klang Review
Less of a symphony, more of a cacophony.

Sonic Boom: Fire & Ice Review
It's not quite back to what was great yet, but there's a spark still here.
More Previews
PREVIEWS Let It Die Preview
Seems like Suda51 saw Frozen, played Dark Souls, and then got the lyrics mixed up.
Release Dates
NEW RELEASES FIFA 17
Release date: Out Now

Shu
Release date: 10/04/16

WWE 2K17
Release date: 10/11/16

Skylanders Imaginators
Release date: 10/16/16


LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oneshotstop
Welcome Back to the West
By oneshotstop
Posted on 08/01/16
The only thing that stops the dust is the rain. It’s a sweet reprieve, but there is no middle ground. The land is either as dry as the Betty Ford clinic, or as wet as the ocean floor. Everything can be seen from the ridge overlooking Armadillo as John Marston gently bounces along atop...

GAMING NEWS

"Pilot" the Animus in the Modern Day Element of Assassin's Creed Unity

Posted on Thursday, June 26 @ 14:00:00 PST by


Assassin's Creed Unity wowed us at this year's E3 for extensive interior environments, a massive-looking map, and some innovative new cooperative gameplay mechanics, but we left the show with no word on how the modern-day sequences would function in the game.

Thankfully, Ubisoft Montreal Senior Producer Vincent Pontbriantshared a few details with GamesTM, stating that the developer is "going a bit further than with Black Flag." That probably means things are going to get even more meta since Assassin's Creed IV: Black Flag put players in mock-development studios where inter-office e-mails revealed both Animus developers inner thoughts and conflicts in addition to Abstergo'splans for world domination.

Pointbriant had the following to say about Unity's modern-day sequences:
We ended Desmond's cycles in Assassin's Creed III, and then we made Black Flag about an Abstergo employee being contacted by Assassins. So you played this third-person character in the present, and we wanted to go one step beyond that. We decided that you're actually, you the player, are the pilot of the Animus. So you start the game and then at some point you get contacted by the Assassin order to explore the memories of Arno through the Animus, and basically figure stuff out for them in the present. We made a few twists but we understand that htis is the seventh game, so the story is becoming complicated; as such, we wanted to reintroduce some of the main elements of the narrative in a different way.

GamesTM is a monthly magazine based in England. The full interview will be available in July, but we hope to have more on Assassin's Creed Unity throughout the summer as we near release.

Don't forget to read our impressions of the hands-off demo Ubisoft showed of Assassin's Creed Unity behind closed doors at E32014.

[GamesTM]
Related Games:   Assassin's Creed Unity
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.



comments powered by Disqus

More On GameRevolution