More Reviews
REVIEWS Dragon Ball XENOVERSE Review
Bandai Namco resurrects the DB fighting franchise without the use of a Dragon Ball. Are the new features worth the sacrifice in combat depth?

Kirby and the Rainbow Curse Review
Kirby and the Rainbow Curse is adorably cute but frustrating to play.
More Previews
PREVIEWS Danganronpa Another Episode: Ult Preview
At NIS America's press event, the publisher revealed the third-person action side story to the Danganronpa series.
Release Dates
NEW RELEASES Screamride
Release date: 03/03/15

Helldivers
Release date: 03/04/15

La Mulana Ex
Release date: 03/04/15

BLADESTORM: Nightmare (working title)
Release date: 03/17/15


LATEST FEATURES The Top 20 Custom Amiibo Ever Customized
Well, that was redundant. But these amiibo are still awesome, and not sold in traditional stores.

Mortal Kombat X Roster (So Far)
And the crawl of character reveals for Mortal Kombat X continues...

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
A Means to Disseminate Honest-to-God Leaks
By oblivion437
Posted on 02/02/15
Wikileaks, though technically not a wiki, provides an easy means to disseminate information that some find it desirable to share against the wishes of those who find it desirable to keep secret. Aside from the morality of the leaking itself, such a service provides a look into the activities of...

GAMING NEWS

"Pilot" the Animus in the Modern Day Element of Assassin's Creed Unity

Posted on Thursday, June 26 @ 14:00:00 Eastern by


Assassin's Creed Unity wowed us at this year's E3 for extensive interior environments, a massive-looking map, and some innovative new cooperative gameplay mechanics, but we left the show with no word on how the modern-day sequences would function in the game.

Thankfully, Ubisoft Montreal Senior Producer Vincent Pontbriant shared a few details with GamesTM, stating that the developer is "going a bit further than with Black Flag." That probably means things are going to get even more meta since Assassin's Creed IV: Black Flag put players in mock-development studios where inter-office e-mails revealed both Animus developers inner thoughts and conflicts in addition to Abstergo's plans for world domination.

Pointbriant had the following to say about Unity's modern-day sequences:

We ended Desmond's cycles in Assassin's Creed III, and then we made Black Flag about an Abstergo employee being contacted by Assassins. So you played this third-person character in the present, and we wanted to go one step beyond that. We decided that you're actually, you the player, are the pilot of the Animus. So you start the game and then at some point you get contacted by the Assassin order to explore the memories of Arno through the Animus, and basically figure stuff out for them in the present. We made a few twists but we understand that htis is the seventh game, so the story is becoming complicated; as such, we wanted to reintroduce some of the main elements of the narrative in a different way.

GamesTM is a monthly magazine based in England. The full interview will be available in July, but we hope to have more on Assassin's Creed Unity throughout the summer as we near release.

Don't forget to read our impressions of the hands-off demo Ubisoft showed of Assassin's Creed Unity behind closed doors at E3 2014.

[GamesTM]
Related Games:   Assassin's Creed Unity
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution