"Pilot" the Animus in the Modern Day Element of Assassin's Creed Unity
Posted on Thursday, June 26 @ 14:00:00 PST by Daniel Bischoff
Assassin's Creed Unity wowed us at this year's E3 for extensive interior environments, a massive-looking map, and some innovative new cooperative gameplay mechanics, but we left the show with no word on how the modern-day sequences would function in the game.
Thankfully, Ubisoft Montreal Senior Producer Vincent Pontbriant shared a few details with GamesTM, stating that the developer is "going a bit further than with Black Flag." That probably means things are going to get even more meta since Assassin's Creed IV: Black Flag put players in mock-development studios where inter-office e-mails revealed both Animus developers inner thoughts and conflicts in addition to Abstergo's plans for world domination.
Pointbriant had the following to say about Unity's modern-day sequences:
GamesTM is a monthly magazine based in England. The full interview will be available in July, but we hope to have more on Assassin's Creed Unity throughout the summer as we near release.
Don't forget to read our impressions of the hands-off demo Ubisoft showed of Assassin's Creed Unity behind closed doors at E3 2014.
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