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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
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GAMING NEWS

Platinum Games Explains Why Bayonetta 2 Is Exclusive To Wii U

Posted on Friday, September 14 @ 13:38:45 Eastern by

Out of all the news that came from yesterday's Nintendo Direct presentation, among the most surprising was the announcement that Platinum Games' Bayonetta 2 was in development and would be a Wii U-exclusive.

Perhaps in anticipation of the questions that they would be getting, several developers have left remarks on the company's official blog, the most prominent of which are from Platinum Games President & CEO Tatsuya Minami:
As game developers, we are incredibly excited to be able to announce a new title to all of our fans; however, we are aware that the announcement may have come as a shock to many of you...

[T]he console games market is in a state of upheaval, so establishing a new game franchise requires a considerable amount of will, determination, and love. Bayonetta is a brand that we want to see become stronger, reaching the hands of more and more gamers, so we have continued to consult with SEGA, the previous game’s publisher, on how we can make sure this takes place. Our answer was a new partnership with Nintendo...

Alongside Nintendo, we hope to grow the Bayonetta brand beyond where it stands today, allowing even more gamers around the world to experience the action of our beloved witch.
The first point this raises, of course, is whether it's worth sacrificing a possible release on Xbox 360 and PS3, on which the initial fans of Bayonetta were made, to risk a Nintendo release on a platform no one has yet. That said, with rumors that the title would have been abandoned if it weren't for Nintendo stepping in, the fact that it's Wii U-exclusive seems better than nothing. Perhaps if it sells well, we will see a release on Xbox 360 and PS3.

As for details on what Bayonetta 2 will include, Director Yusuke Hashimoto had several:
For empowering our heroine with incredible new action to introducing new characters (which you may have noticed in the teaser trailer), Bayonetta will further expand on the mythology of the Trinity of Realities – Inferno, Paradiso, and our human world.
Hideki Kamiya, Director of Bayonetta and Supervisor for Bayonetta 2, ensures that this sequel will have everything that fans liked about the first game:
I am still supervising the world, story, characters, etc. in close coordination with Hashimoto, and I have been from the very beginning. You have nothing to work about on that end... With new hardware, we look forward to expanding on the Climax Action of Bayonetta, so sit tight and get ready!
Will Bayonetta 2's release on Wii U convince you, even slightly, to get the console?
Related Games:   Bayonetta, Bayonetta 2


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Comments
  • ShadeTail
    ShadeTail

    Joined: Nov 2006
    Posted: Sep 14th, 2012 at 1:43 pm
    I was going to get a WiiU anyway, since I don't discriminate against platforms. I'm still undecided on getting this game, though, because I haven't played the original yet.
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Sep 14th, 2012 at 1:49 pm
    I am disappointed that Platinum had to explain why in the end to angry fans...they should be happy the game exists.
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Sep 14th, 2012 at 2:35 pm
    "Bayonetta is a brand that we want to see become stronger, reaching the hands of more and more gamers"

    And that's why you will only release it on a new console with an smaller audience than the first title? That doesn't make any sense at all.
  • ShadeTail
    ShadeTail

    Joined: Nov 2006
    Posted: Sep 14th, 2012 at 2:45 pm
    Basically, they're saying that if Nintendo hadn't swooped in and paid money to make it their exclusive, it would have been canceled entirely. So it *is* going to reach more gamers this way, because otherwise nobody would have gotten it at all.

    Keep in mind that despite the rave reviews and the cult following, Bayonetta sold less than 2 million world wide. It was a financial failure. We're lucky they even started on a sequel, let alone that they're releasing it at all.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Sep 14th, 2012 at 2:57 pm
    Wait, 2 million sold is a failure?
  • ShadeTail
    ShadeTail

    Joined: Nov 2006
    Posted: Sep 14th, 2012 at 3:03 pm
    *Less* than 2 million. And financially, yes, that was a failure. Development costs were so high that their sales numbers didn't even allow them to break even, let alone make a profit.
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Sep 14th, 2012 at 3:13 pm
    The thing is I don't believe in rumors, as much as I wish some would be true, they cannot be used to make an argument valid. I also don't know any credible source with verified information explaining why it was a financial failure. With that, I draw the conclusion stated above.
  • ShadeTail
    ShadeTail

    Joined: Nov 2006
    Posted: Sep 14th, 2012 at 3:58 pm
    I'm not sure what you mean. The first Bayonetta was a failure because it didn't sell well; no great mystery there. And the second one is only being released because Nintendo gave the developer a whole lot of money to continue the project. Of course, the string attached to that money was console exclusivity. So Platinum's choice was either make it a WiiU exclusive, or don't make it at all. They went with the option that allowed them to make it.

    Now, the fact that the first game didn't make a profit makes the prospects of the second game look a bit shaky, but the actual reasons behind these choices aren't difficult to understand.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Sep 14th, 2012 at 3:27 pm
    This is what I am afraid of. Developers are spending so much money on their games that it's no wonder that we get a lot of "play it safe" games that developers know will sell a lot of units.
  • Kakulukia
    Kakulukia

    Joined: Nov 2005
    Posted: Sep 14th, 2012 at 2:42 pm
    What Bras said.
    I didn't particularly like Bayonetta, so I probably wouldn't have bought 2 anyway, but making it exclusive to a console that might fail isn't a good plan.
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Sep 15th, 2012 at 11:29 am
    Wii U won't fail because people like to buy stupid ****.
  • Kakulukia
    Kakulukia

    Joined: Nov 2005
    Posted: Sep 15th, 2012 at 5:47 pm
    Ooooooooh. We get PMs when a comment is answered now? Sweet.
    And ooooooooh. Someone is even more cynical than me about the Pii U. Sweet.
  • xDUMPWEEDx
    xDUMPWEEDx

    Joined: Jan 2012
    Posted: Sep 14th, 2012 at 4:08 pm
    As ShadeTail stated, I have no idea why anyone is complaining. There was 2 options available: Bayonetta 2 on Wii U, or no Bayonetta 2 at all. Thats it. They made the best decision they could for Bayonetta fans. No one has any right to complain.
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Sep 14th, 2012 at 4:56 pm
    I always have the right to complain, and I will exercize that right as loudly as I want. Yet you have the right to say: "Shut the hell up!"

    PS: I gave you a thumbs up, bcause you are right.
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Sep 15th, 2012 at 11:28 am
    Baaaad move. 90% of the Nintendo crowd isn't old enough to even buy Bayonetta 2 in the store. Oh, and can you imagine actually playing such a hardcore action game on a massive tablet that gives you carpal tunnel and hand bleeds? No thanks!
  • xDUMPWEEDx
    xDUMPWEEDx

    Joined: Jan 2012
    Posted: Sep 16th, 2012 at 2:33 am
    Pro controller.
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Sep 17th, 2012 at 12:25 pm
    It isn't the standard controller, though. Side options don't mean anything.
  • ShadeTail
    ShadeTail

    Joined: Nov 2006
    Posted: Sep 17th, 2012 at 9:33 pm
    Considering that everyone who has *actually tried it* has said that the Gamepad is light-weight and comfortable, I can see it working just fine. What's *your* problem with it?

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