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GAMING NEWS

Players Struggle With Twisted Metal Controls, Jaffe Responds

Posted on Friday, February 3 @ 21:03:12 Eastern by Jonathan_Leack


Twisted Metal is one of the most stand-out exclusives of this year, and one of my personal favorites. It's about time the ol' ice cream truck rolls out, I've been dying for a fix of napalm and homing missiles since 2001. A demo for the game was released earlier in the week, and you'd think it would hit a home run -- but it didn't. Lots of people complained about the controls, which have been specifically tailored to the standards of the original PlayStation games. Is that a major developer no-no? Maybe, but you can bet your minigun that David Jaffe is looking into it.

David Jaffe, Twisted Metal's Designer, has been flooded with requests to make the controls easier to grasp, and decided to comment on the worldwide distress using his infamous Twitter account. He posted the following:

checking on new control configurations for POSSIBLE PATCH. Tbd

I spent a few hours with Twisted Metal at E3 2009 and 2010 and quickly noticed that nearly everyone on the show floor, including myself, struggled with the control layout. Gameplay has evolved substantialy over the past decade, and if you had to play Metal Gear Solid 4 with the controls Metal Gear Solid had, you'd wish you were freezing to death in Shadow Moses. Circle and X reversed? No thanks. After a lot of practice, it was less of a hurdle, but in a game where multi-player is a major focus of the game, player retention is important, and making sure that people aren't scared away by the controls is essential to a healthy online environment.

To add insult to injury, Twisted Metal is a more complex game than many give it credit for. It's not just point, aim, shoot, and occasionally use a killstreak. You're driving a vehicle around at 150 miles per hour with an army of weapons, obstacles in your way, and several special abilities at your disposal. It's chaotic, and being thrown right into the action is a sink or swim scenario. Thankfully, there is a "racing controls" option available in the demo, but it suffers some issues of its own.

If you've played the Twisted Metal demo, let us know what you think so far. Will you be buying the game when it releases in just two weeks?
Related Games:   Twisted Metal (2012)


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Comments
  • WILLS_COOL_MODE
    WILLS_COOL_MODE

    Joined: Oct 2010
    Posted: Feb 4th, 2012 at 1:59 am
    This would be so much simpler if console games just let you map your own controls. I don't understand why this isn't a standard thing by now. I have PS1 games that let you do it.
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Feb 4th, 2012 at 11:16 am
    Thiiiiiis. Though I didn't really have a problem with the Twisted Metal controls, if I did, I'd want to remap them.
  • sandineyes
    sandineyes

    Joined: May 2008
    Posted: Feb 4th, 2012 at 4:06 am
    Actually I think the controls in metal gear solid4 were just about the worst controls for the whole series. Shooting a weapon in first person should not require something like 3 buttons to be held down while you finger the analog stick. I know it's besides the point, but just saying.
  • warmaster670
    warmaster670

    Joined: Jun 2007
    Posted: Feb 4th, 2012 at 4:08 pm
    You either havnt played the old metals gears at all or havnt played them ina very long time then.

    I mean really, how can some strange first person controls be worse than no first person controls?
  • sandineyes
    sandineyes

    Joined: May 2008
    Posted: Feb 4th, 2012 at 4:50 pm
    Actually I've beaten all of them, and as far as I could remember, in mgs 1-3, you had to hold down the first person button (triangle) and then you could use the square pressure shooting system. That is still pretty awkward, but at least those games were pretty much all about using stealth, whereas my experience with mgs4 consisted of running around with an lmg and shooting everything in my path. And that was normal difficulty.
  • warmaster670
    warmaster670

    Joined: Jun 2007
    Posted: Feb 4th, 2012 at 8:26 pm
    thats because thats how you chose to play it, i dont see how having that option is bad, you could just as easily be stealth.
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Feb 4th, 2012 at 8:26 am
    Wow, I just thought I was having an off day. I haven't played Twisted Metal since Black and Head On on the PS2.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Feb 4th, 2012 at 1:34 pm
    Seriously, I thought it was just me. My face when I jumped into a match "O_________O"
  • xDUMPWEEDx
    xDUMPWEEDx

    Joined: Jan 2012
    Posted: Feb 4th, 2012 at 5:36 pm
    The controls are extremely complex. I really like the game but I probably will not be buying it now due to them. I'll wait for a price cut.
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Feb 4th, 2012 at 6:11 pm
    And this is why it's such a big deal.
  • Masterwabbit
    Masterwabbit

    Joined: Mar 2009
    Posted: Feb 4th, 2012 at 9:24 pm
    I tried the demo, the controls (other than the freaking helicopter) weren't the big issue for me. It was the networking refusing to cooperate with getting me into a match.
  • Odbarc
    Odbarc

    Joined: Apr 2007
    Posted: Feb 5th, 2012 at 5:06 am
    [TM2] "Deadly Force" scheme was best.
  • xxmrcyanidexx
    xxmrcyanidexx

    Joined: May 2011
    Posted: Feb 6th, 2012 at 5:33 am
    Vigilante 8 FTW!
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Feb 6th, 2012 at 5:02 pm
    I found all of the control options awkward, settled for the "racing" controls but they still don't resemble Need for Speed or Gran Turismo enough. Braking and reversing should be handled by 1 button, and reversing is awkward as well... the car's steering is reversed!

    I'm really considering waiting for a while to see if they fix this, or else...
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Feb 6th, 2012 at 7:41 pm
    *Plays some Death Matches*

    No matter what, I'm buying it on release day!

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