More Reviews
REVIEWS The Sims 4 Get to Work Expansion Review
Electronic Arts hopes that Get to Work will make you Get to The Sims 4.

Axiom Verge Review
A single man spends five years on a solo project and the result is Axiom Verge. It was worth the effort.
More Previews
PREVIEWS Dirty Bomb Preview
Looking for a more competitive, challenging online FPS multiplayer game? Splash Damage is introducing just that by dropping a Dirty Bomb on the free-to-play game market.
Release Dates
NEW RELEASES Stealth Inc 2: A Game of Clones
Release date: 04/01/15

Dark Souls II: Scholar of the First Sin
Release date: 04/07/15


LATEST FEATURES Interview: Kevin Spacey Is A Part of Call of Duty's Evolution, Says Sledgehammer Games' Dev
At the Call of Duty World Championship, Mike Mejia explains the success of the tournament and how Call of Duty needed to evolve.

BAMF Babes #4: Kitana
She slices she dices she kicks ass!
MOST POPULAR FEATURES Top 50 Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
Re-Masters - Next-Gen Backwards Compatibility?
By shandog137
Posted on 03/30/15
I am a PS3 owner and someday hope to be a PS4 owner, yet I am not at all dissatisfied with my choice to delay purchase, solely based on the current PS4 library. When I transitioned from a Playstation 1 to a Playstation 2, I was pleasantly surprised that I could for the most part rid myself of my PS1...

GAMING NEWS

PlayStation All-Stars Battle Royale Director Responds To Comparisons

Posted on Sunday, July 8 @ 10:33:03 Eastern by Jonathan_Leack

PlayStation All-Stars Battle Royale has been attracting a lot of attention since it was announced. A lot of that is from people excited for its local multiplayer offerings and range of characters, but some of it stems from how closely it resembles Super Smash Bros.

Director Oman Kendall was asked during a Q&A panel at EVO 2012 why PlayStation All-Stars Battle Royale is so much like Super Smash Bros., to which he replied:
PlayStation All Stars is it’s own game. I think that’s really the only way I can answer that. I understand that Smash players -some Smash players, not all Smash players do this- will sort of base how successful PlayStation All Stars as a game is on how accurately it recreates the Smash Brother’s experience. But that’s not really our goal.
Then what is your goal? He continued:
Our goal is to create a unique combat experience for PlayStation All Stars that we fully admit borrows from many different kinds of games including Smash, but our goal is not solely replicate the Smash Brother’s experience.
The ideas it borrows are at a very fundamental level. Both games have lots of crossover characters, flashy attacks, weapons to pickup, and tons of butt woopin'. But honestly, what I played at E3 felt nothing like any of the Super Smash Bros. titles, at least from a look and feel standpoint. Relying on supers to earn kills is a radical departure from Super Smash Bros.' damage and KO based system, and the art styles aren't even in the same realm.

Super Smash Bros. is one of only a few fighting games of its kind, so if anything it's good that we'll finally see some competition, and Seth Killian being lead designer of PlayStation All-Stars Battle Royale means it'll bring plenty of it.
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution