More Reviews
REVIEWS The Swapper Review
One of 2013's best indie games swaps its way to Sony platforms.

Wayward Manor Review
Not even the power of Neil Gaiman and The Odd Gentlemen could save this game from a fate worse than death: a terrible score.
More Previews
PREVIEWS Pillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Release Dates
NEW RELEASES Sacred 3
Release date: 08/05/14

CounterSpy
Release date: 08/19/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14


LATEST FEATURES How Bioware Creates Romances
Bioware's games have romances where you might save the world, on the side of course.

We Absolutely Should Be Upset With Club Nintendo's Latest Elite Rewards
Surveys out the wazoo and I get a code for Dr. Luigi?
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

GAMING NEWS

PlayStation All-Stars Battle Royale Director Responds To Comparisons

Posted on Sunday, July 8 @ 10:33:03 Eastern by Jonathan_Leack

PlayStation All-Stars Battle Royale has been attracting a lot of attention since it was announced. A lot of that is from people excited for its local multiplayer offerings and range of characters, but some of it stems from how closely it resembles Super Smash Bros.

Director Oman Kendall was asked during a Q&A panel at EVO 2012 why PlayStation All-Stars Battle Royale is so much like Super Smash Bros., to which he replied:
PlayStation All Stars is it’s own game. I think that’s really the only way I can answer that. I understand that Smash players -some Smash players, not all Smash players do this- will sort of base how successful PlayStation All Stars as a game is on how accurately it recreates the Smash Brother’s experience. But that’s not really our goal.
Then what is your goal? He continued:
Our goal is to create a unique combat experience for PlayStation All Stars that we fully admit borrows from many different kinds of games including Smash, but our goal is not solely replicate the Smash Brother’s experience.
The ideas it borrows are at a very fundamental level. Both games have lots of crossover characters, flashy attacks, weapons to pickup, and tons of butt woopin'. But honestly, what I played at E3 felt nothing like any of the Super Smash Bros. titles, at least from a look and feel standpoint. Relying on supers to earn kills is a radical departure from Super Smash Bros.' damage and KO based system, and the art styles aren't even in the same realm.

Super Smash Bros. is one of only a few fighting games of its kind, so if anything it's good that we'll finally see some competition, and Seth Killian being lead designer of PlayStation All-Stars Battle Royale means it'll bring plenty of it.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution