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GAMING NEWS

Quantic Dream Boss Addresses Lack Of Variety Within The Industry, "Too Focused On Violence"

Posted on Monday, May 21 @ 10:53:39 Eastern by Alex_Osborn

Heavy Rain developer David Cage is tired of all the violence and lack of diversity among the video games of today. In an interview with Develop, the Quantic Dream head explained that the reason he and his team continue to try something new stems from a desire to diversify the industry. "I think all I want to do is offer some diversity to the medium. I want to give people the chance to buy something other than ten different first person shooters and RPGs," he said.

What was that Mr. Cage? I couldn't hear you over the blaring of my submachine gun.

Kidding aside, I couldn't agree more with the developer's sentiment. The key to expanding the reach of video games to a wider market doesn't lie in gimmicks (see motion controls) but rather by providing the consumer with unique and engaging experiences that aren't heavily focused on shooting and violence. "There should be games for all ages, all tastes. Whatever is possible with interactive entertainment should be explored, and I don't think we're seeing that right now."

Why is it that nearly every human being on this planet likes movies? It's because there are a number of different genres that cater to all types of people and their interests. If the theaters were dominated by war movies chock full of guns and bullets, I'm sure we'd see a similarly narrow audience. As such, the solution isn't redefining the way people experience a particular medium, but rather broadening the genres of content that are available.

Alright, I'll get off my soapbox now. Share your thoughts in the comments below.

Related Games:   Heavy Rain


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Comments
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: May 21st, 2012 at 11:31 am
    I know, right?
  • Kakulukia
    Kakulukia

    Joined: Nov 2005
    Posted: May 21st, 2012 at 11:58 am
    If he could write stories without gigantic plotholes and red herrings, I would agree with him. Telling emotional stories in games is laudable, but they have to make some amount of sense, Monsieur de Gruttola.
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: May 21st, 2012 at 1:04 pm
    He should pick up an iPhone... or a Wii... or any platformer in the last billion years. There are plenty of games without violence--I would wager that the majority of people who are playing a game right now are playing a non-violent one. it just happens that most $200M blockbuster movies also feature explosions.

    Taking his comment as it was presented (in a vacuum), his view of a "game" in the first place seems constrained to something with a traditional narrative experience.
  • OdiousLupous
    OdiousLupous

    Joined: Jul 2011
    Posted: May 21st, 2012 at 1:20 pm
    So what youre saying is Michael Bay is a horseman of the apocalypse.
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: May 21st, 2012 at 5:36 pm
    That's really not at all a bad interpretation.
  • pennpsu
    pennpsu

    Joined: Sep 2010
    Posted: May 21st, 2012 at 6:43 pm
    There's lots of diversity, its just that violence sells. Just like summer blockbusters, triple AAA titles cost loads of money to produce, so you better be sure you have an audience if your going to drop 100 million for development.
  • Ananymous
    Ananymous

    Joined: Apr 2011
    Posted: May 21st, 2012 at 9:03 pm
    BOOM HEADSHOT!

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