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Sword fights and fairies and dungeons, and this isn't a Zelda title? Surely it's just as good... right?

Boo Bunny Plague Review
If you think you can enjoy the definition of budget game design, this one might make you laugh.
More Previews
PREVIEWS Sunset Overdrive Preview
Microsoft and Insomniac Games have created a new open-world shooter with clear influences from Jet Grind Radio. We went hands-on with the first hour of the game.
Release Dates
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Release date: 09/30/14

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Release date: 10/07/14

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Release date: 10/14/14

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LATEST FEATURES Interview: Sunset Overdrive's Drew Murray and Ted Price Talk Traversal and Game Design
Insomniac's open-world shooter will land exclusively on Xbox One later this year and we got to go hands-on and speak with the devs on the this stylish Xbox One exclusive.

Sunset Overdrive Co-op Is a Thrill Ride and a Half: TGS Multiplayer Hands-On
I play a co-op round of Sunset Overdrive with seven other people at the Tokyo Game Show.
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

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FEATURED VOXPOP shandog137 Background: I own and have completed every entry in the Ninja Storm series, so there is inherent bias but luckily this isn’t a review. These are just my thoughts on a fun series I chose to pick up after my Dragon Ball Z Budokai days. I am also only about 3 episodes behind in the...

GAMING NEWS

Rainbow 6 Patriots Expected in 2013, This Is What It Looks Like

Posted on Friday, November 4 @ 16:16:10 Eastern by

Nevermind that the game isn't expected until 2013, Ubisoft's Rainbow 6 Patriots looks like it's pushing new boundaries by breaking into your house, beating up your wife, and threatening you and your whole family with gruesome death.

And just because you bought a nice house!

Ubisoft's far-out first-person shooter is planned for release on Xbox 360, PS3, and PC, but won't arrive for a while, so this footage is hardly actual gameplay. This proof demo was most likely used to sell the project to the suits at Ubisoft's corporate office.
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