More Reviews
REVIEWS Final Fantasy XIV: A Realm Rebor Review
Just a small update to the existing review for the PS4 version of the game. What are the benefits to upgrading? Check here to see. ~Ed. Nick Tan

Cut the Rope: Triple Treat Review
Cutting the ropes has never before made gravity so… pricey.
More Previews
PREVIEWS Sniper Elite 3 Preview
Sending bullets through the hate.
Release Dates
NEW RELEASES The Amazing Spider-Man 2
Release date: 04/29/14

Bound by Flame
Release date: 05/09/14

Wolfenstein: The New Order
Release date: 05/20/14

Drakengard 3
Release date: 05/21/14


LATEST FEATURES The Gaming Charities at PAX East 2014
Pause your game and make a difference. Gamers can go beyond player two by helping many others with these charities.

4 PAX Indie Titles to Look Out For
We've given attention to all the higher profile games at PAX EAST, but now it's time for the indies.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
So much more than war...
By shandog137
Posted on 04/18/14
The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

GAMING NEWS

Rayman Creator Talks Wii U GamePad Latency, "It's Almost Instant"

Posted on Monday, October 15 @ 14:26:40 Eastern by Alex_Osborn

Ubisoft is supporting the Wii U with some killer exclusive content including ZombiU and Rayman Legends, so it should come as no surprise to you that famed Ubisoft developer Michel Ancel has spoken out on how fast and responsive the Wii U GamePad is.

Ancel spoke with Nintendo Power this month regarding the Wii U's minimal latency, saying it's virtually a non-issue, praising it for its responsiveness.
And I think this is where Nintendo is really out in front of things. The technology inside the controller is quite a bit more advanced than what people might think. It’s really responsive. The response time is crazy, in fact, and I think the competitors will need some time to [get their solutions] this responsive.

It’s crazy because the game is running in full HD [on the television], we are streaming another picture on the GamePad screen, and it’s still 60 frames per second. And the latency on the controller is just 1/60 of a second, so it’s one frame late. It’s crazy, it’s so fast. It’s almost instant. That’s why it responds so well. So it can be used as a real game-design thing.
This is great news for those picking up a Wii U this holiday season, as it is always reassuring to know that the technology will work as advertised. After all, who wants to drop $350 on a brand-new system that will likely be rendered inferior in a year's time? Oh wait...

[Source]
Related Games:   Rayman Legends
Tags:   Ubisoft, Wii U


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution