GAMING NEWSResident Evil To Remain Action-Focused, Dreams Of Call of DutyPosted on Friday, January 20 @ 07:37:56 Eastern by Anthony Severino
![]() Yesterday's big news came from Capcom's Resident Evil 6 reveal. Those sons of bitches made a segment in our podcast moot by announcing the game before we could get the podcast published. In the upcoming episode of GameRevolution Radio, due to publish later today, Nick, Daniel and I talked about the series getting back to the "survival horror" roots rather than sticking with the steroid-filled action horror prevelant throughout Resident Evil 5. After we saw the new trailer, it was clear that survival horror is dead to Resident Evil, and here's why. While speaking to MCV Magazine, Capcom UK's head of marketing, Dave Turner, explained the series' action focus: He further added, referring to the upcoming Operation Raccoon City: There you have it, folks. Fucking Call of Duty. Every goddamn publisher wants a piece of Call of Duty's billion-dollar pie. Soon, all that will be on the market is Call of Duty clones. Vote below: Would you rather have a survival horror Resident Evil, or do you agree that the more it's like Call of Duty, the better? If you feel strongly about this subject, don't miss today's episode of GameRevolution Radio. That, and look out for more Resident Evil coverage from Nick Tan, who attended Capcom's Fright Night in San Franciso last night. [Via] More from the Game Revolution Network Comments
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wildmario
Joined: Jan 2007
spartan317
Joined: Dec 2005
StickyGreenGamer
Joined: Jul 2011
The first game I ever had for the PSX was RE2, the Dual-Shock version. That was an experience, that lasted for months. Even when you knew what was around the next corner, it still had a way of getting to you. The first 3 incarnations of the series were some of the best gaming experiences I ever had. I feel sorry for the poor kids who received RE4 or RE5 as their first games on a system. Cool games, but they are definitely not what the Resident Evil series was about.
Bras
Joined: Jul 2008
And it's great they admit it because it helps me decide which games I should play and which I shouldn't.
Guernica
Joined: Mar 2009
Dust2Dust12
Joined: Nov 2006
We shouldn't feel certain of success in these games.
MasterRabbi
Joined: May 2007
usaglory
Joined: Mar 2009
WILLS_COOL_MODE
Joined: Oct 2010
Chunibrow
Joined: Mar 2010
Mobius_Sean
Joined: Sep 2006
Snacko
Joined: Jul 2011
Mobius_Sean
Joined: Sep 2006
Squiggy
Joined: Nov 2005
If they took RE4's style, added more exploration, cut the ammo/heal drops/finds in half (or two thirds), and made the game scarier, I think it'd be a good compromise. They can even keep some of the run-and-gun moments around for certain heated segments of the game to change things up once in a while.
Lenin17301
Joined: Jan 2007
MarkyBee
Joined: Mar 2007
I played the first three on PSX and enjoyed them a lot, but the updated controls suit the game better - the viewing angle is narrow, so despite your ability to see in every direction you will never be able to see whats behind you, which I think psychologically has a greater effect than seeing a whole scene at once - those regenerating enemies that you had to zoom into IR scope view to shoot the creatures out of the insides of were terrifying when I first met them too! The more intense combat with ammo being more available helped keep things interesting in parts of the game that would have otherwise been un-interesting.