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The only thing that stops the dust is the rain. It’s a sweet reprieve, but there is no middle ground. The land is either as dry as the Betty Ford clinic, or as wet as the ocean floor. Everything can be seen from the ridge overlooking Armadillo as John Marston gently bounces along atop...

GAMING NEWS

Rockstar Games Details How Crews In Max Payne 3 Carry Over To Grand Theft Auto V

Posted on Thursday, March 22 @ 16:40:02 PST by

The GameRevolution crew will be getting together once Max Payne 3 launches through our own Rockstar Games Crew. On the company's official blog today, Rockstar detailed how crews formed in Max Payne 3 would carry over to the upcoming juggernaut, Grand Theft Auto V.

Crews are scalable groups, all the way from large public Crews to small private ones. These bonds will be shared across appropriate titles from Rockstar Games and allow players to form grudges and bonds in the grand scheme of things:
Crew Feuds are essentially Crew Vendettas: impromptu skirmishes between crews that can spring up in multiplayer matches taht quickly spawn a first-to-1o-kills battle. You can be playing any team-based game with a completely new set of players, but if you spot two or more members of a crew you're feuding with on the opposite team, any kills you get against them will count to the overall feud so rivalries will spring up automatically - and when they do, you'll be notified and the grudge will come to the forefront of hte game.

Crews will feature in Grand Theft Auto V multiplayer [and be carried on in future titles via Social Club).


As much as I love Grand Theft Auto IV, the multiplayer just didn't do it for me. It wasn't until Red Dead Redemption that things seemed to click for Rockstar Games. That game's posse system seems to have blazed a trail for Max Payne 3's crews. Which did you prefer? The lawless chaos of GTA IV, or the wide open hunting spaces in Red Dead Redemption's Free Roam mode?
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