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Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

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Rockstar Games Details How Crews In Max Payne 3 Carry Over To Grand Theft Auto V

Posted on Thursday, March 22 @ 16:40:02 Eastern by

The GameRevolution crew will be getting together once Max Payne 3 launches through our own Rockstar Games Crew. On the company's official blog today, Rockstar detailed how crews formed in Max Payne 3 would carry over to the upcoming juggernaut, Grand Theft Auto V.

Crews are scalable groups, all the way from large public Crews to small private ones. These bonds will be shared across appropriate titles from Rockstar Games and allow players to form grudges and bonds in the grand scheme of things:

Crew Feuds are essentially Crew Vendettas: impromptu skirmishes between crews that can spring up in multiplayer matches taht quickly spawn a first-to-1o-kills battle. You can be playing any team-based game with a completely new set of players, but if you spot two or more members of a crew you're feuding with on the opposite team, any kills you get against them will count to the overall feud so rivalries will spring up automatically - and when they do, you'll be notified and the grudge will come to the forefront of hte game.

Crews will feature in Grand Theft Auto V multiplayer [and be carried on in future titles via Social Club).

As much as I love Grand Theft Auto IV, the multiplayer just didn't do it for me. It wasn't until Red Dead Redemption that things seemed to click for Rockstar Games. That game's posse system seems to have blazed a trail for Max Payne 3's crews. Which did you prefer? The lawless chaos of GTA IV, or the wide open hunting spaces in Red Dead Redemption's Free Roam mode?


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