GAMING NEWSRocksteady Was Surprised By Success Of Arkham AsylumPosted on Friday, April 27 @ 14:50:19 Eastern by Jonathan_Leack
Games deriving from film and comics are a dime-a-dozen, and that's why it was so surprising when Batman: Arkham Asylum released with a mighty fist back in Fall 2009. It fit in all of the reasons Batman is one of the most popular superheroes and brought some thrilling combat and a quality story along for the ride. Looking back after so much success it would sound almost ridiculous to think that its developers had no idea what was coming, but that's exactly what they did. Sefton Hill, Batman: Arkham Asylum's game director, was shocked when Rocksteady Studios' second game came out and instantly hit a wave of positive reception. He shared the following with PSM3 magazine: He added: It's clear that a lot of love went into not only Batman: Arkham Asylum but Batman: Arkham City as well. They're both polished to the teeth and let you kick the tar out of hundreds of bad guys. Sometimes that's all a game needs to be success. Now if only the same could be said about Teenage Mutant Ninja Turtles, Spider-Man, Superman, and the hundreds of other cool characters with infinite potential (*hint hint*). More from the Game Revolution Network Comments
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Squiggy
Joined: Nov 2005
What we need in a Superman game is, quite honestly, Superman. In games they keep dumbing him down and lowering his abilities so that they can apply regular game design mechanics to him. They're doing it backwards. What should be done, is not to adapt Superman to a game, but adapt the game to Superman. We need a game where you have all of Superman's abilities at their full, and the challenges of the game are built around that, rather than dumbing down all his powers so that he'll work in cookie-cutter action game design.
Jobin_Wendy
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Squiggy
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DonRafael
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These guys develop their games for greatness, not to flop and leave their stockholders hanging.
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