More Reviews
REVIEWS The Talos Principle: Deluxe Edit Review
Want to play an interesting game filled with challenging puzzles with high-production values? Look no further.

The Legend of Legacy Review
Do you like JRPGs? Do you like pop-up books? Are you ready to lose, often and spectacularly?
More Previews
PREVIEWS Total War: Warhammer Preview
Total War: Warhammer is exactly what you expect, so if you like Creative Assembly's games or Games Workshop's sprawling setting, there's a lot to be excited about.
Release Dates
NEW RELEASES Just Dance 2016
Release date: 10/20/15

Just Dance: Disney Party 2
Release date: 10/20/15

Adventure Time: Finn and Jake Investigations
Release date: 11/01/15

Tony Hawk's Pro Skater 5
Release date: 11/10/15

Read More Member Blogs
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...


Sakurai Discusses Super Smash Bros. 4, Core Mechanics To Remain Unchanged

Posted on Tuesday, August 7 @ 10:23:09 PST by Alex_Osborn

Besides the fact that the fourth entry in Nintendo's popular brawling franchise is coming to both the Wii U and 3DS, we know next to nothing about the game, so when Super Smash Bros. creator Masahiro Sakurai spoke to IGN about the upcoming game, my eyes widened with delight. For those that are curious, Pikachu is my fighter of choice. Laugh if you want, but the yellow rat's thunderbolt packs one heck of a punch.

Since the game will be coming to the Nintendo's new console, Sakurai noted that they are currently looking into ways they can take advantage of the Wii U GamePad. However, he was also careful to point out that they don't plan on tacking on added functionality just because they can. 
"The game system itself is complete, so we don’t want to make it 3D or introduce complicated controls just for the sake of it. However, I am thinking of ways we can introduce a slightly different, fun experience all the while keeping the usual frantic game play," he explained.

Sakurai went on to discuss the game's character lineup, pointing out that while having non-Nintendo characters like Solid Snake is fun, he doesn't want to dilute the roster with too many outside characters. "I think Snake and Sonic joining were fantastic. It made many fans happy, and it broadened the Smash Bros arena. However, introducing more non-Nintendo characters willy-nilly will lose the focus of the game, so I also recognize the need to narrow it down," Sakurai said.

This comes as a huge relief, especially in light of the news that Namco will behind the bulk of this game's development.

More from the Game Revolution Network

comments powered by Disqus

More On GameRevolution