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FEATURED VOXPOP oblivion437 Update: I was unfortunately not aware of Shamus Young's severe criticism of Fallout 3 available here to link in the original piece and I regret that.  It dovetails rather nicely with what I've written and it's much better executed than my piece.  I strongly recommend anyone...

GAMING NEWS

Shaker: An Old-School RPG Cancels Kickstarter Campaign

Posted on Monday, October 22 @ 10:41:58 Eastern by Keri_Honea


After raising $247,133 with 13 days to go, Brenda Brathwaite and Tom Hall of Loot Drop have decided to abandon their development of Shaker: An Old-School RPG and corresponding Kickstarter campaign.

On October 3rd, Loot Drop announced their plans to develop Shaker on Kickstarter, where it seemed to gain lots of traction and support initially.

Shaker: An Old School RPG is a first-person perspective, fantasy/sci-fi game set in a Bridge world between the future and the very distant medieval past. Taking the role of operative James Connelly (you may also customize your lead character), an employee of Shaker Corporation, you are called upon to set right a deadly chain of events that began millennia ago. You and your crew of 3 operatives will be deployed to Antera, a medieval, fantasy world in the distant past. There, under a feudal guise, you must unearth the very beginning of a horrible chain of events and avert it, or the universe we know today will cease to exist in a mere 100 years.

It always sounded to be a conglomeration of several elements that RPG-fans love, and if they were able to pull it off, it could have been something incredible indeed.

Alas, this will not be the case. Whether it's because they haven't raised more than a quarter of their goal after three weeks or because something else dropped, Loot Drop didn't say. They instead offered this:

Ultimately, our pitch just wasn't strong enough to get the traction we felt it needed to thrive. Sure, it may have made it. We could have fought our way to a possibly successful end. In reading your feedback and talking it over internally, however, we decided that it made more sense to kill it and come back with something stronger.

In game design, mercy killing is the law.

So, please accept our thanks and apologies in equal order. Expect something more soon.

Hopefully we will hear something more from this indie dev regarding other future projects on the horizon, and maybe this project won't be shelved for good.

 

Tags:   Kickstarter
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