Skyrim 'Game Jam' Video Hints At Possible DLC Plans
Posted on Thursday, February 9 @ 07:43:24 Eastern by Anthony_Severino
During Todd Howard's keynote speech at the DICE 2012 summit, he revealed some of the content that the team developed for Game of the Year award winner The Elder Scrolls V: Skyrim.
While he states that the content may or may not ever be released to the public, here is a list of content Bethesda worked on, that could possibly make it into Skyrim as downloadable content. (List via GameInformer)
Spears
Seasonal Foliage
Flow-based Water Shader
Kill Cams for Magic and Ranged Combat
Stealth enhancements such as water arose and Assassin's Vision
Guards can re-light darkened areas
Paralysis Runes
Dungeon enhancements like hanging structures and moving platforms
Water currents in dungeons
Dark dungeons
New follower commands for combat style, training, distance, equipment, etc.
Set favorites for followers
Adoption
Build you own home…complete with skeleton butler!
Spell combinations! Flame + Raise Zombie = Conjure Flame Atronach, Fear + Healing = Drain Health
Goblins
High Level Draugr
Waygate fast-travel
Epic new mounts
Mounted combat
Dragon Mounts
Soulbug Familiar
Kinect Shouts
Screen Space Ambient Occlusion
Enhanced Underwater Visuals
Snow Footprints
Verlet surfaces for non-rigid objects…like the Fat Giant
You know what bugs me about this? They did all of this in one week. One ****ing week. That's it, that's all it took. If they had done this one month earlier, then all this stuff would've actually been in the game, like most of it should've. But now you'll have to pay more for it.
Some of this, like enhanced water visual, ambient occlusion, seasonal foliage etc just seems like polish that should have been out on release day, if not a free patch. Unless they include everything here with some sort of dungeon/quest pack, there's no way I'd pay for any of it. Paying for DLC > paying for a patch.
I think the combo spells are kinda pointless, although the specifics are vague. Unless it's significantly stronger then just casting the normal spell (even dual casting) or I summon like a flaming skeleton or flaming zombie. Just makes more sense to me that way.
As I said before , Mass Effect is an incredible universe. ME1, 2 and 3 focused on Shepard’s tale but set the scene for books and graphic novels to complement that story arc and chronicle the stories of other characters such as Anderson, and the Illusive Man whose adventures feed into the events we have already played through. It’s testament to BioWare’s creation that the tapestry is so rich that even after the main plot and the complimentary plots are taken care of there is... read more...
If they had done this one month earlier, then all this stuff would've actually been in the game, like most of it should've. But now you'll have to pay more for it.
I think the combo spells are kinda pointless, although the specifics are vague. Unless it's significantly stronger then just casting the normal spell (even dual casting) or I summon like a flaming skeleton or flaming zombie. Just makes more sense to me that way.