More Reviews
REVIEWS Boss! Review
PlayStation Vita owners looking to exercise a little frustration can look to this rather low-fi title about creating a monster and destroying everything in your path.

KINGDOM HEARTS HD 2.5 ReMIX Review
Part 2 of Square-Enix and Disney's cooperative compilation cash-cow is ready to milk the series for another go, but does the milk taste sweet or is it spoiled?
Release Dates
NEW RELEASES Guilty Gear Xrd -SIGN-
Release date: Out Now

Kalimba
Release date: Out Now

Persona 5
Release date: 12/31/14

Motorcycle Club
Release date: 01/01/15


LATEST FEATURES Downloadable Content Walks the Line Between Fun and Frenzied in Middle-earth
I don’t even care all that much for the Lords of the Rings brand, which makes the content falling under Shadow of Mordor’s Season Pass a pleasant surprise.

Ugly Christmas Sweaters for Gamers
If this awful trend is going to persist, you may as well do it your way.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP KevinS
RIP Ralph Baer (1922-2014)
By KevinS
Posted on 12/07/14
RIP Ralph Baer (1922-2014) I really, really hate writing obits. I really do. But I take it as a personal honor to be able to say good things about the men and women I respect, whether in this industry or just in my life, and Ralph Baer is the reason all of this exists in the first...

GAMING NEWS

Skyward Sword from a Woman's Perspective

Posted on Thursday, November 17 @ 06:21:01 Eastern by


Nintendo CEO Satoru Iwata believes people have the impression that The Legend of Zelda: Skyward Sword is only made by "a bunch of guys", so he has decided to have a light but lengthy discussion with five women who developed Skyward Sword: Hanako Hisada, Tomomi Marunami, Tomomi Iwasaki, Akiko Hirono, and Arisa Hosaka. With their input on the dungeons, field designs, art style, and character modeling, Iwata asked how their sensibilities and personalities impacted their creations.

Hanako Hisada was at first hesistant about being apart of the Twilight Princess team when she began at Nintendo, as she couldn't bring herself to jump into the first spider web-covered pit inside the Deku Tree in Ocarina of Time. But after seeking advice from her friends, she discovered that "Zelda has its own unique logic" and she was charged for feeling "so amazing for noticing those things". Once she understood that, she was able to see the game from a developer's point of view and take "on the role of scaring people".

For Tomomi Marunami, Wind Waker was her entry point into the Legend of Zelda series: "Its visuals looked so new and the cuteness really attracted me. In contrast to the way it looked, it was quite challenging and felt incredibly real."

Arisa Hosaka felt the same sense of immersion in Twilight Princess, though there was one moment that threw her off:

I noticed something when I played The Legend of Zelda: Twilight Princess. Link goes to help a young girl who gets kidnapped. She was his childhood friend. After you rescue [Ilia], she matter-of-factly, says, "Thank you. Go on ahead." The line is kept to the absolute minimum, but I was totally into it, so I was like, "Oh, come on! That's all you've got to say?!" I was like (gesturing a hug), "Why aren't you doing this?!" (laughs)

It's that kind of personal investment that Hosaka wants to instill in the players for Skyward Sword.

Even with Akiko Hirono and Tomomi Iwasaki being diehard fans, Iwata noticed one thing about their motivations for playing Legend of Zelda:

The Legend of Zelda is a game about using a sword to fight horrible monsters, but not a single one of you said anything like, "Beating a tough monster felt so good!" Perhaps it is because you're all women, but I think that shows the broad range of The Legend of Zelda's appeal.

All five women nodded in agreement: "We think so, too!"

In particular, many of them joined forces to create the villian Ghirahim, giving him a slithering tongue "in order to emphasize his creepiness", putting him in tights, and having him pose and laugh maniacally. Iwata asked them how they see such a vain character from a woman's perspective. Hisada thinks that "everyone loves him", with everyone going so far as to call him Lord Ghirahim. Iwata laughed at how their "cooperative creative process turned him into an enemy that girls adore". (So when we kill him, will they weep?)

You can read more of the interview to learn their thoughts on the dungeon and item design of Skyward Sword.

[Source]

FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus