More Reviews
REVIEWS Firefall Review
Repetitive gameplay makes this fall a little boring.

The Walking Dead: Season Two Review
At this point, you’re not coming back for the zombies. Let’s get down to business.
More Previews
PREVIEWS Geometry Wars 3: Dimensions Preview
Put up some movie glasses, because Geometry Wars is entering the third dimension.
Release Dates
NEW RELEASES Destiny
Release date: 09/09/14

FIFA 15
Release date: 09/23/14

Ar Nosurge: Ode to an Unborn Star
Release date: 09/23/14

Persona 4 Arena Ultimax
Release date: 09/30/14


LATEST FEATURES And I Was All "Hell Yeah I'll Play a New Dreamcast Game"
I just played a Dreamcast game that was released in... wait, 2014?

A Comprehensive Guide to Dealing with Controversy in the Video Game Industry
Need help wading through the latest misogyny/homophobia/racism/corruption debate in the gaming industry? Paul Tamburro’s here to help!
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP samsmith614 Since game design is a business, I decided to see what's really selling well for the PS4. I did this search a week ago, and at the time, out of the top 20 bestsellers on Amazon 10 had not even been released yet. By now some have been released. But others still have not. And yet others...

GAMING NEWS

Smash Bros. Wii U Looking For "Change Of Direction", Unlikely To Have New Characters

Posted on Friday, January 25 @ 09:37:26 Eastern by Jonathan_Leack

Quality over quantity.

While speaking to Nintendo Power, Game Designer Masahiro Sakurai argued that more characters isn't what the series needs, and went as far as to say more characters damages balance. He explained:

There is a certain charm to games that have huge casts of playable characters, but they tend to have issues with game balance and it becomes very difficult to fine-tune each character and have them all feel distinctive.

In terms of how that affects the next title, he said:

In terms of quantity, we’ve probably already reached the limit of what’s feasible. I think a change of direction may be what’s needed.

Each of the three previously released games have introduced 10 or more new characters per iteration. The last release, Super Smash Bros. Brawl, featured a sizeable 35 characters, several of which were borrowed from third-party games (i.e. Solid Snake from Metal Gear Solid).

As fun as it was to find out who was being added to Nintendo's frantic fighting series, ensuring that the next release isn't just a copy paste with more characters is essential. The last thing Nintendo needs is another game that feels derivative.
Related Games:   Super Smash Bros. (Wii U)


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution