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LATEST FEATURES 7 Lessons From a Japanese Indie Game Festival
Well I went down yonder to a place called Kyoto
It gets hotter than the Hotto Motto
We rode a few buses and hopped on the train
Felt a lotta joy and a little bitta pain

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Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

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"Social Games Became Copycat", Says Bossa Studios Head

Posted on Thursday, February 2 @ 14:41:10 PST by

Bossa head and co-founder Henrique Olifiers, in an interview with GamesIndustry.biz, forsees an inevitable doom for social games, a surprise considering that Bossa Studios' first title Monstermind is an real-time strategy title for Facebook:
Social games for me were always on the cutting-edge until they became copycat, and after they became copycat I said, "Well, this is not going anywhere."

This will be like the Atari Eighties crash. Everybody and their grandmother had a version of Space Invaders, and these guys are going to do the same thing.
Innovation is incredibly difficult in the social game space, particularly when successful, bite-sized games are easy to duplicate. Case in point: Tiny Towers. But that's just one case in a sea of many.
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