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GAMING NEWS

Sony Acquires Gaikai Cloud Gaming: Is This Why We Haven't Seen The PS4 Yet?

Posted on Monday, July 2 @ 05:07:36 Eastern by


E3 came and went without even a whisper of E3's biggest rumored announcement. But less than one month later, Sony Computer Entertainment has revealed that they have struck a deal to acquire Gaikai for $380 million.

Through the acquisition, Sony aims to establish their own cloud gaming service, utlizing Gaikai's technology and engineers to build "truly innovative and immersive interactive entertainment experiences".

SCE President and Group CEO had this to share:
By combining Gaikai's resources including its technological strength and engineering talent with SCE's extensive game platform knowledge and experience, SCE will provide users with unparalleled cloud entertainment experiences. SCE will deliver a world-class cloud-streaming service that allows users to instantly enjoy a broad array of content ranging from immersive core games with rich graphics to casual content anytime, anywhere on a variety of internet-connected devices.
While David Perry, creator of Gaikai said this of the acquisition:
SCE has built an incredible brand with PlayStation and has earned the respect of countless millions of gamers worldwide. We're honored to be able to help SCE rapidly harness the power of the interactive cloud and to continue to grow their ecosystem, to empower developers with new capabilities, to dramatically improve the reach of exciting content and to bring breathtaking new experiences to users worldwide.
This is easily the smartest move Sony could have made. With cloud services growing rapidly and becoming widely accepted, this ensures their future into the next generation of consoles and beyond. This could streaming service could find it's way on the PS4, internet-connected televisions, mobile phones, PCs and more. PlayStation will be everywhere an internet connection is available.

Tell GR: What do you think about this major move by Sony? Will Microsoft counter with OnLive? Build something of their own? What does this mean for the next generation?

Tags:   sony, gaikai, hot, e3, ps3, PS4, next-gen


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Comments
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Jul 2nd, 2012 at 5:45 am
    Madness I tell you, madness.

    If Microsoft strikes back with an OnLive acquisition, that would be pretty crazy - and a clear indication that we're headed toward a cloud-based future a bit sooner than expected.
  • Anthony_Severino
    Anthony_Severino

    Joined: Oct 2010
    Posted: Jul 2nd, 2012 at 5:55 am
    Agreed. I'm positive this will end up in a nuclear arms race between Sony and MS, possibly others as well. I wouldn't be surprised to see Apple, Google and Samsung jump in, too. Even if it's with their own expanded services.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Jul 3rd, 2012 at 8:51 pm
    Wouldn't it be "neat" if this Sony vs Microsoft arms race destroyed each and wound up somehow rewarding Nintendo's current online retardation? We would ALL lose.
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Jul 2nd, 2012 at 6:33 am
    "E3's biggest announcement that didn't happen, happens."

    FF Versus XIII for 360 and Wii-U has been announced for a fall 2016 release?
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Jul 2nd, 2012 at 7:05 am
    Ooh I can't wait!
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Jul 2nd, 2012 at 6:36 am
    Say good-bye too the used game market if this catchs on. And do not forget bandwidth issues that can make these Cloud Gaming services lag so bad as to make the game unplayable.
  • ShadeTail
    ShadeTail

    Joined: Nov 2006
    Posted: Jul 2nd, 2012 at 11:04 am
    Bandwidth. That's my big worry in a nutshell. I'm stuck with crappy American-grade broadband, so downloading and/or streaming games would be obnoxiously inconvenient for me.
  • MasterRabbi
    MasterRabbi

    Joined: May 2007
    Posted: Jul 2nd, 2012 at 8:02 am
    Seems like this would be very well suited for handhelds, and the attempt Sony made with the "take your game with you" feature. Maybe we'll see some improvements to the Vita with this.
  • Bretimus_v2
    Bretimus_v2

    Joined: Jan 2009
    Posted: Jul 2nd, 2012 at 8:28 am
    My biggest fear is that the ISPs are going to have us gamers by the balls in a couple of years. I can see them getting all up in arms about increased bandwidth usage and raising prices.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jul 2nd, 2012 at 9:55 am
    This is why I can't see "streaming gaming" as the next big thing. The infrastructure just isn't there.
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Jul 3rd, 2012 at 8:04 am
    I think if the technology were forced to be there, it would get there quickly, especially with the multi-billion dollar gaming industry at its back. It could turn out to be a good thing for gaming and ISPs.

    "... I'll suck yo' dick fo' some bandwidth, maaaannn" would be the alternative.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Jul 2nd, 2012 at 11:53 am
    Google Fiber?
  • Imnickson
    Imnickson

    Joined: Jul 2006
    Posted: Jul 2nd, 2012 at 8:30 pm
    That is no where near launching nation wide.
  • shooterdro
    shooterdro

    Joined: Jan 2009
    Posted: Jul 3rd, 2012 at 2:13 pm
    cant wait in my opinon playstation has always been the best
  • blake_peterson
    blake_peterson

    Joined: Oct 2011
    Posted: Jul 5th, 2012 at 2:34 am
    This explains why, every time I talked to a Gaikai representative at GDC and E3, they just told me to follow David Perry's twitter, since "big things were coming." Having tried Gaikai's service several times to preview games, I've always been super impressed with what they do.

    If I remember right from what I was told, Gaikai currently streams video over a server as an .h264, an incredibly compressed video format, direct from their servers. The problem most likely won't be bandwidth, but instead will be an issue of building enough servers to handle the volume necessary for this level of Cloud gaming.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Jul 5th, 2012 at 2:18 pm
    Cloud based gaming makes the most sense for the game companies. Piracy can be nearly eliminated, users can be almost completely controlled and cheating online should be nullified. This however is not the reason we haven't seen PS4 yet. The reason is because all the game companies are working together with Best Buy and Gamestop to suck every single penny out of us before they move on to the next thing. In the good old days (right up to Xbos 360), game consoles were rushed to production to compete with one another. Now - everyone takes their time and release schedules don't overlap. They can sell us every single system. Think back: when was it common to see a kid with 3 current systems in their household??? Genesis, Super NES, Turbo Graphyx 16? No one could afford that back then. Now it's all too common.

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