More Reviews
REVIEWS Devil's Third Review
Creator Tomonobu Itagaki said this game would be “revolutionary.” He was wrong.

Little Battlers eXperience Review
Tiny robots fighting for prizes is better than pocket monsters fighting, right? Right?
More Previews
PREVIEWS Supernova Preview
Primal Game Studios has tuned Supernova since last I saw it, with more commanders, special abilities, and a faster pace.
Release Dates
NEW RELEASES Metal Gear Solid V: The Phantom Pain
Release date: Out Now

Destiny: The Taken King
Release date: 09/15/15

Skylanders SuperChargers
Release date: 09/20/15

LEGO Dimensions
Release date: 09/27/15


LATEST FEATURES MGSV: The Phantom Pain De-Emphasizes Story and It Works
Actually playing Metal Gear Solid V: The Phantom Pain is the best part of the game, which may be a first for the series.

Kojima Responds To Konami By Placing More Than 60 Credit Screens In MGSV: The Phantom Pain
Made by Hideo Kojima. Written by Hideo Kojima. Produced by Hideo Kojima. Created by Hideo Kojima. Directed by Hideo Kojima...

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Ivory_Soul
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

GAMING NEWS

Sony Aims To Bring PSone Level Of Diversity To PS4

Posted on Wednesday, July 10 @ 13:36:14 PST by Alex_Osborn


The original PlayStation was a breeding ground for quirky and offbeat games, but as technology has evolved, we've seen less and less of that on Sony's subsequent gaming machines.

According to Mark Cerny, that unfavorable trend will come to an end on the PlayStation 4, thanks to the surge of popularity in indie titles and Sony's willingness to bring them aboard. During his keynote presentation at the Develop Conference (via Eurogamer), Cerny explained:

With PSone there was no way to make an indie title. The hardware didn't support digital downloads and all games were distributed on CD-ROMS. There was no way for creators to directly reach their audience. But triple-A game development was very different than it was today. Crash Bandicoot, which sold six million units, was created by just seven people. A typical individual would contribute broadly in the creation of a game.

Due to small team sizes the barriers to creating new types of experiences were quite low, and consequently the diversity of games available at retail was quite high. As a result, there was a certain fun factor that was an intrinsic part of the PlayStation DNA in those years. Concept-driven titles like PaRappa the Rapper, Devil Dice and Intelligent Cube were well received by the game playing audience and each went on to sell over a million units.

So how will things change in the next generation of gaming? A larger emphasis on indie titles will encourage more innovation, allowing creativity rather than just pretty graphics to dominate the gaming space. "We believe that a renaissance of gaming is coming on PS4. Heavy content will thrive on the platform, but in many ways we will also be returning to the creative freedom and broad content that made the early years of PlayStation so unforgettable," Cerny added. 

Are you excited for this "renaissance" that Sony promises to usher in? Is indie support important to you and your gaming desires? Let us know by sounding off in the comments below.
Tags:   PS4, Sony, PlayStation
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution