More Reviews
REVIEWS Dark Souls II: Crown of the Sunk Review
I was confident in my Dark Souls abilities. Then From Software released new Dark Souls II DLC.

The Swapper Review
One of 2013's best indie games swaps its way to Sony platforms.
More Previews
PREVIEWS Pillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Release Dates
NEW RELEASES CounterSpy
Release date: 08/19/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14

Madden NFL 15
Release date: 08/26/14


LATEST FEATURES Water, Water Everywhere: 15 of the Best Water Worlds in Gaming
Lots of water worlds suck, but not these ones, and they're completely Kevin Costner-free.

An Updating List of PlayStation 4 Updates We Want
Sony and Microsoft have been updating their consoles regularly, but we wanted to share our own ideas for updating the PS4 firmware.
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oneshotstop
Call of Duty will never be the same
By oneshotstop
Posted on 07/28/14
       We've all been there. Everyone remembers that mission. You and your partner are climbing up the mountains in the snow, striving to pull some slick clandestine operation about getting some intel on a bad guy, or something similar (because let's face...

GAMING NEWS

Sony: PS Vita Needs Fewer Ports

Posted on Wednesday, September 12 @ 16:22:01 Eastern by

Sony's Marketing Vice President John Koller, in an statement to Gamasutra, believes that one reason the PlayStation Vita isn't selling as many units as they want is due to the overencumbered amount of ports on the system, just as it was with the lineup on the PSP:
The issue that happened with PSP is we got overrun with ports. It became very difficult for us to define what made PSP unique. The content development became a bit unstructured or decentralized, in that we got a lot of content that was on PlayStation 2 and got thrown over to the handheld.

[Portable content] isn't something consumers play because they've left the living room. It's something that [needs to be] unique, and defines the Vita experience.
Just for a quick refreshed, the Vita launch lineup included ports or at least games that weren't that original like Lumines Electronic Symphony, Rayman Origins, Ultimate Marvel vs. Capcom 3, FIFA Soccer, Dynasty Warriors Next, Mortal Kombat, and Ninja Gaiden Sigma Plus.

The trouble, however, is that some of those ports were strong and successful titles, so Sony might be sending a mixed message here.
Follow what Ubisoft is doing with Assassin's Creed. Follow what Activision is doing with Call of Duty.

The messaging is similar [between PSP and PS Vita], but I think the output is going to be quite different.
I'm not sure how different Assassin's Creed III: Liberation and Call of Duty: Black Ops Declassified are going to be from their console counterparts. And also, isn't Sony promoting the Vit'as cross-play feature as well as the Cross-Buy Program where consumers can get the Vita version of a PS3 game for free? By that logic, don't they need direct ports for that to work? Doesn't Konami need to make a port so that Kojima can "transfar"?

I have a slight headache.

[Source]
Tags:   Sony, PS Vita, PSP


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution