More Reviews
REVIEWS Wayward Manor Review
Not even the power of Neil Gaiman and The Odd Gentlemen could save this game from a fate worse than death: a terrible score.

ONE PIECE Unlimited World Red Review
"Unlimited World Red"? More like "Sorta Limited Town and Extended Areas... Red. And Blue. And Some Yellow."
More Previews
PREVIEWS Kirby and the Rainbow Curse Preview
Abandoning paint for clay, Nintendo gets crafty with Kirby once more.
Release Dates
NEW RELEASES Sacred 3
Release date: 08/05/14

Hohokum
Release date: 08/12/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14


LATEST FEATURES We Absolutely Should Be Upset With Club Nintendo's Latest Elite Rewards
Surveys out the wazoo and I get a code for Dr. Luigi?

Gaming For Good: Charity for the Win
Playing video games for charity is becoming easier everyday. Livestream, join a fundraising guild, or game at your own pace. There are many different ways gamers can contribute to numerous charitable causes.
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

GAMING NEWS

Sony: PS Vita Needs Fewer Ports

Posted on Wednesday, September 12 @ 16:22:01 Eastern by

Sony's Marketing Vice President John Koller, in an statement to Gamasutra, believes that one reason the PlayStation Vita isn't selling as many units as they want is due to the overencumbered amount of ports on the system, just as it was with the lineup on the PSP:
The issue that happened with PSP is we got overrun with ports. It became very difficult for us to define what made PSP unique. The content development became a bit unstructured or decentralized, in that we got a lot of content that was on PlayStation 2 and got thrown over to the handheld.

[Portable content] isn't something consumers play because they've left the living room. It's something that [needs to be] unique, and defines the Vita experience.
Just for a quick refreshed, the Vita launch lineup included ports or at least games that weren't that original like Lumines Electronic Symphony, Rayman Origins, Ultimate Marvel vs. Capcom 3, FIFA Soccer, Dynasty Warriors Next, Mortal Kombat, and Ninja Gaiden Sigma Plus.

The trouble, however, is that some of those ports were strong and successful titles, so Sony might be sending a mixed message here.
Follow what Ubisoft is doing with Assassin's Creed. Follow what Activision is doing with Call of Duty.

The messaging is similar [between PSP and PS Vita], but I think the output is going to be quite different.
I'm not sure how different Assassin's Creed III: Liberation and Call of Duty: Black Ops Declassified are going to be from their console counterparts. And also, isn't Sony promoting the Vit'as cross-play feature as well as the Cross-Buy Program where consumers can get the Vita version of a PS3 game for free? By that logic, don't they need direct ports for that to work? Doesn't Konami need to make a port so that Kojima can "transfar"?

I have a slight headache.

[Source]
Tags:   Sony, PS Vita, PSP


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution