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FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

GAMING NEWS

Sony: PS Vita "Never Designed To Be PSP 2"

Posted on Thursday, October 20 @ 13:49:46 Eastern by


Sony is in love with their PS Vita and has released the above video talking about the genesis of the hardware, with a fade-ins and cutaways to developers fawning over its capabilities and potential, but none so enamored as John Koller, Director of Hardware Marketing for SCEA:

The reality is when we started concepting for PS Vita, it was never designed to be PSP 2. We always looked at it as something greater...

From the very beginning, this was designed as a first-person-shooter-esque platform.

Of course, the two analog sticks is probably the most touted improvement of the PS Vita, despite the revolutionary back touchscreen, the Wi-Fi component with PS Vita Near, and the seamless remote-connectivity with PS3 titles, so that you can accumulate trophies no matter where you go.

I don't really care if it's not supposed to be PSP 2 or whatever. I just want it.


Tags:   Sony, PS Vita


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