More Reviews
REVIEWS D4 Review
Just another game about a time-traveling detective who deflects knives by spitting bubblegum at them as they fly through the air at full speed. Yep, just another game...

Persona 4 Arena Ultimax Review
Ultimax comes the closest to realizing my dream of an actual fighting RPG.
More Previews
PREVIEWS Sunset Overdrive Preview
Microsoft and Insomniac Games have created a new open-world shooter with clear influences from Jet Grind Radio. We went hands-on with the first hour of the game.
Release Dates
NEW RELEASES Persona 4 Arena Ultimax
Release date: Out Now

Alien: Isolation
Release date: 10/07/14

Borderlands: The Pre-Sequel
Release date: 10/14/14

The Evil Within
Release date: 10/14/14


LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP ryanbates
Respawning
By ryanbates
Posted on 09/25/14
I had planned to write something about the Borderlands series, but that will have to wait. I have something I need to get off my chest first. It's very personal, and I hope the two or three of you who follow my sparse blog will spare me this moment. I joked in my review for the bizarre...

GAMING NEWS

Spector Defends Using Wii As Lead Platform For Epic Mickey Sequel

Posted on Wednesday, April 4 @ 11:18:19 Eastern by Alex_Osborn


If you were banking on the fact that because Epic Mickey 2 is coming to the PS3 and Xbox 360, it would look a bit more like the gorgeous artwork that teased the first game, I hate to break it to you, but you're in for a rude awakening. Unfortunately, the game is going to look a lot like the original Epic Mickey because - go figure - the Wii in the lead platform for the game. According to studio head Warren Spector, using the Wii as the lead platform plays to the strengths of developer Junction Point.

A bunch of baloney if you ask me.

Speaking to Eurogamer, Spector explained that despite the technological differences between the platforms, the game's development is essentially “a two-way street” where all versions of the game will be “feeding into each other.” He went on to share how much additional effort it would take to develop specifically for each platform, saying, "I didn’t want to built a 700 person team, and my studio has Wii expertise. So there are those two factors. And I’m just not a believer in the idea you have to make different games for different platforms."

Fair enough Mr. Spector, but if the PS3 version doesn't truly take advantage of the Move's superior motion technology, you're going to upset a lot of Disney and PlayStation fans. Let's just hope that - for the sake of the franchise - this direction honestly is in the best interest of the final work. After all, cutting corners is never the answer. Believe it or not, a lot of gamers are smart enough to see through lazy game design. 

FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution