More Reviews
REVIEWS Loadout Review
What do you really expect of a shooter these days? Loadout probably already has it somewhere in gobs of gameplay, but you won’t hear me saying it’s worth your time.

Dokuro (PC) Review
Dokuro makes the jump from handheld to PC, but does it help or hinder this unusual platformer?
More Previews
PREVIEWS Magicka 2 Preview
How does that sing-along song go? "Magicka 2, Magicka 2, for the Playstation 4, and the PC, too..."
Release Dates
NEW RELEASES Persona 5
Release date: 12/31/14

Motorcycle Club
Release date: 01/01/15

Atelier Ayesha Plus: The Alchemist of Dusk
Release date: 01/14/15

Saints Row: Gat out of Hell
Release date: 01/20/15


LATEST FEATURES Yakuza 5: Good Game With a Few Pacing Problems [Hands-on Preview]
I like this, but will others be OK with the change?

GameRevolution's Best of 2014 Awards
Here are all of the awards in one handy post.
MOST POPULAR FEATURES GameRevolution’s PlayStation Store Holiday Gamer Guide
Looking to download a few classics for your PlayStation hardware over the holidays? Save money, stay inside where it’s warm, and get by with these downloadable games.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP ryanbates
Gamer Love
By ryanbates
Posted on 12/19/14
When a player one meets his or her player two, it's a beautiful thing. Check out this cake my friend and GameRevolution reader Lindsey L. gave her sweetums on their two-year anniversary!   ...

GAMING NEWS

Spector Defends Using Wii As Lead Platform For Epic Mickey Sequel

Posted on Wednesday, April 4 @ 11:18:19 Eastern by Alex_Osborn


If you were banking on the fact that because Epic Mickey 2 is coming to the PS3 and Xbox 360, it would look a bit more like the gorgeous artwork that teased the first game, I hate to break it to you, but you're in for a rude awakening. Unfortunately, the game is going to look a lot like the original Epic Mickey because - go figure - the Wii in the lead platform for the game. According to studio head Warren Spector, using the Wii as the lead platform plays to the strengths of developer Junction Point.

A bunch of baloney if you ask me.

Speaking to Eurogamer, Spector explained that despite the technological differences between the platforms, the game's development is essentially “a two-way street” where all versions of the game will be “feeding into each other.” He went on to share how much additional effort it would take to develop specifically for each platform, saying, "I didn’t want to built a 700 person team, and my studio has Wii expertise. So there are those two factors. And I’m just not a believer in the idea you have to make different games for different platforms."

Fair enough Mr. Spector, but if the PS3 version doesn't truly take advantage of the Move's superior motion technology, you're going to upset a lot of Disney and PlayStation fans. Let's just hope that - for the sake of the franchise - this direction honestly is in the best interest of the final work. After all, cutting corners is never the answer. Believe it or not, a lot of gamers are smart enough to see through lazy game design. 

FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus