Square Enix Admits Company 'Lost Focus’ on Core Audience
Posted on Monday, March 31 @ 11:00:00 PST by Alex_Osborn
Following the success of the 3DS exclusive JRPGBravely Default, it has become readily apparent to Square Enix that gamers would much rather prefer the company to release games that cater to the core, rather than attempting to appeal to a wider crowd with middling results.
In an interview withNikkei Trendy(via Siliconera) Square Enix presidentYosuke Matsuda admitted that the publisher has made some poor decisions in the past in an effort to cater to a larger audience.
"If you focus too much on the global aspect, you might lose sight of who you're actually making the game for," he explained. "For example, if you look back at 2013, we've had some home console games made for a global audience that struggled."
Matsuda then went on to citeHitman: Absolutionas a prime example, adding:
The development team forHitman: Absolutionreally struggled in this regard. They implemented a vast amount of 'elements for the mass' instead of for the core fans, as a way to try getting as many new players possible.The Square Enix exec also discussed its more recent Japanese-centric games, noting that thetitles that tried to incorporate western elements for the sake of global appeal not only failed to resonate with gamers inJapan, but also the gaming public at large.
In the past, when we developed console games with a worldwide premise, we lost our focus, and not only did they end up being games that weren't for the Japanese, but they ended up being incomplete titles that weren't even fit for a global audience.Here's to hoping this means thatFinal Fantasy XV is a return to form for Square's long-running role-playing franchise.
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