GAMING NEWSSquare Enix Loses Billions of DollarsPosted on Thursday, May 12 @ 10:34:35 Eastern by Blake_Morse
Of course, the earthquakes and tsunami that devastated Japan were a major factor, but I'm sure Final Fantasy XIV's failure to launch helped out, along with less than stellar performances from some of their other titles as well. Because of the major losses, they've been forced to cancel development on several games that were in the works to try and push themselves out of the red: Despite all that, Squenix is still confident that they'll make a profit next time, only shortening their 12 month sales forecast down from 130 billion yen to 125 billion yen. Let's hope none of that comes from a new MMORPG. [Source] More from the Game Revolution Network Comments
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Kese_Arcade
Joined: May 2011
Kese_Arcade
Joined: May 2011
Daddio
Joined: Nov 2008
213EDD
Joined: Sep 2007
213EDD
Joined: Sep 2007
Kese_Arcade
Joined: May 2011
I'm sorry but FF13 Beautiful Hallway Simulator was one of the worst games I've ever played period. Graphics don't compensate for terrible gameplay. The only people that truly thought that was a great game were blinded by the words Final Fantasy written on the box art. If that game had any other name the fanboys would have a completely different tone.
sandineyes
Joined: May 2008
Rinnon
Joined: Nov 2005
TurinAlexander
Joined: Sep 2006
Um, FFXIII was so stripped down it was barely a game. The game world was one long hallway with the occasional (and very short) side hallway. There where no quests to speak of up until the last quarter of the game at which point the only quests were to walk around the single open area in the game and kill the mobs that lived there. The combat was stripped down to barely existent, all you had to do was press a single button over and over again, until you were low on health, then you got to press a shoulder button to break the monotony. The story actually had a bit of potential, but pretty much fell apart about halfway through, and didn't make much sense by the end. The characters were so horrifically one dimensional that I felt like I was still playing an 8 bit game.
De-Ting
Joined: Nov 2006
These are the jokes.
Kese_Arcade
Joined: May 2011
@ TurinAlexander That game was so busted. Why was it in development that long? There's nothing to do other than walk foward and press X. I beat the whole game doing that. And why would that Bartandelous (sp?) dude need the humans to destroy themselves? He killed a bunch of people the first time you meet him. He can kill you! Let me stop right there. Jesus Christ...