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Square Enix Loses Billions of Dollars
Posted on Thursday, May 12 @ 10:34:35 Eastern by Blake_Morse

If you get a call from Square Enix anytime soon asking if it can borrow some money and maybe crash on your couch for a couple of weeks, don't be surprised. The Japanese publisher that's been a leader in the RPG market for years with series like Final Fantasy and Chrono Trigger is reporting monumental loses of 12 billion yen over the 12 month period that ended this month (May 2011). It's a pretty monumental loss considering they'd predicted that they would make a profit of 1 billion yen.
Of course, the earthquakes and tsunami that devastated Japan were a major factor, but I'm sure Final Fantasy XIV's failure to launch helped out, along with less than stellar performances from some of their other titles as well. Because of the major losses, they've been forced to cancel development on several games that were in the works to try and push themselves out of the red:
"Under a rapidly changing operating environment and more prudent estimates of future cash flows, the company plans to write down goodwill (approximately 8.8 billion). Further, as a result of introducing a tightened selection standard regarding title line-up to strengthen the revenue base of the company's digital entertainment segment, project development cancelation and related losses (approximately 4.5 billion) are expected. Additionally, damage and losses during closures at, and restoration of, amusement facilities resulting from the Tohoku Pacific Ocean Earthquakes and Tsunami caused an extraordinary "loss on disaster" (approximately 0.6 billion)."
Despite all that, Squenix is still confident that they'll make a profit next time, only shortening their 12 month sales forecast down from 130 billion yen to 125 billion yen. Let's hope none of that comes from a new MMORPG.
[Source]
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Kese_Arcade
Joined: May 2011
Kese_Arcade
Joined: May 2011
Daddio
Joined: Nov 2008
213EDD
Joined: Sep 2007
213EDD
Joined: Sep 2007
Kese_Arcade
Joined: May 2011
I'm sorry but FF13 Beautiful Hallway Simulator was one of the worst games I've ever played period. Graphics don't compensate for terrible gameplay. The only people that truly thought that was a great game were blinded by the words Final Fantasy written on the box art. If that game had any other name the fanboys would have a completely different tone.
sandineyes
Joined: May 2008
Rinnon
Joined: Nov 2005
TurinAlexander
Joined: Sep 2006
Um, FFXIII was so stripped down it was barely a game. The game world was one long hallway with the occasional (and very short) side hallway. There where no quests to speak of up until the last quarter of the game at which point the only quests were to walk around the single open area in the game and kill the mobs that lived there. The combat was stripped down to barely existent, all you had to do was press a single button over and over again, until you were low on health, then you got to press a shoulder button to break the monotony. The story actually had a bit of potential, but pretty much fell apart about halfway through, and didn't make much sense by the end. The characters were so horrifically one dimensional that I felt like I was still playing an 8 bit game.
De-Ting
Joined: Nov 2006
These are the jokes.
Kese_Arcade
Joined: May 2011
@ TurinAlexander That game was so busted. Why was it in development that long? There's nothing to do other than walk foward and press X. I beat the whole game doing that. And why would that Bartandelous (sp?) dude need the humans to destroy themselves? He killed a bunch of people the first time you meet him. He can kill you! Let me stop right there. Jesus Christ...