More Reviews
REVIEWS Resident Evil: Revelations Review
While 3DS gamers have been enjoying the franchise's best game in years for some time now, does the experience translate for Resident Evil fans on console?

Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?
More Previews
PREVIEWS The Last of Us Preview
With Naughty Dog releasing a new IP in just a few short weeks, we got hands-on one more time. But don't worry: This is a spoiler-free preview.
Release Dates
NEW RELEASES GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

Remember Me
Release date: 06/04/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES Being A Console Is Actually Xbox One's Worst Asset
Microsoft's newest console has lots of different features, but video games might hold the device back from the software giant's true intentions.

Everything I Learned About Call of Duty: Ghosts Last Week
I wasn't allowed to talk about the new Infinity Ward game last week when I met with Activision, and I don't have much to say now that Xbox One spilled the beans.
MOST POPULAR FEATURES 7 Best Video Game Franchises Of All Time
Gaming is home to some incredible IPs. Here you'll find a slightly objective, yet heavily biased, list of the absolute best of the best.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Bras
On the future of some gamers
By Bras
Posted on 05/22/13
Before Microsoft and Sony do something regarding their future in the video game business, I wanted to write, and I've wanted it for a long time now, but other things kept getting in my way, and fearing that tomorrow might be too late, today will have to do.     Months...

GAMING NEWS

Square Enix Wants To Avoid Big Internal Productions In The Future

Posted on Wednesday, June 27 @ 15:09:26 Eastern by Keri_Honea


At GDC Taipei, Motomu Toriyama, the director of both Final Fantasy XIII and XIII-2, said that Square Enix will avoid large internal productions like those in the future. His exact words? "Within our company, developing on PlayStation for Final Fantasy XIII we required a huge amount of graphical data. … At the peak, there were over 200 people working on it,” he said. “The breakdown there was 180 artists, 30 programmers, and 36 game designers.”

He explained that such a large team led to enormous problems with both communication and testing. As a result, Square Enix will outsource their development projects in the future. This isn't to say that they will completely outsource everything, but most likely they will hire help for the art.

I know that many studios delegate out help in developing a title, but I half wonder if this isn't Square Enix's way of slowly leaving development entirely for publishing. It's been a trend as of late except for a few key franchises, but now it looks like they're willing to dole those franchises out as well. Either way, it's an interesting development (no pun intended) to watch in Square Enix's future.

Question now is, how will they develop/publish Final Fantasy XIII-3? We all know that's coming.
Tags:   Square Enix


More from the Game Revolution Network




Comments
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Jun 27th, 2012 at 3:22 pm
    If this is true, I worry about Square Enix losing its voice completely by becoming a 100% publisher. I don't think they will, but it does seem they will be getting a lot of hands elsewhere, though I'm not sure if that will improve communications at all.
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Jun 27th, 2012 at 5:02 pm
    They have become REALLY bad at developing things. It's astounding o_o
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Jun 27th, 2012 at 5:15 pm
    I think team size is not to blame, Assassin's Creed II had 450 members working on it at one point and look at the game they made.
  • MasterRabbi
    MasterRabbi

    Joined: May 2007
    Posted: Jun 28th, 2012 at 5:37 am
    Wait, so it was hard to talk to 200 people in the same company, so the solution is to talk to 400 people spread around multiple companies?

Post a Comment
LOGIN or REGISTER to post a comment or rate this article.
More On GameRevolution