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GAMING NEWS

Star Wars: Battlefront III Cancelation Was The Result of LucasArts "Psychopaths"

Posted on Friday, May 4 @ 12:02:19 Eastern by

I want to play Star Wars: Battlefront III. We've seen enough of the game in action, I'd like to think that some day soon it'll be in a playable state, in my hands, in my living room. Is that too much to ask for? Free Radical co-founder David Doak said that while that was their mission, LucasArts was just plain unreasonable all along the way.

Speaking with Eurogamer, Doak calls Battlefront III a dream job, an "ambitious" project where for two years of development, all signs pointed towards the Deathstar being destroyed and a kiss from your sister as a reward. That is... until the Empire took over at IP owner LucasArts:

We began thinking that the dates were looking a bit tight... so we though we'd do what we had never done before and let LucasArts know our concerns. Because LucasArts had been so good to work with, we thought they'd see the sense of what we were saying. And that coincided with [then LucasArts president] Jim Ward not being there one day.

Still, do, or do not. There is no try, right? When heads roll, you gotta roll with the... force... or something:

We still thought we'd done the right thing. And then we went from talking to people who were passionate about making games to talking to psychopaths who insisted on having an unpleasant lawyer in the room.... My role at Free Radical meant that I was simultaneously involved in these unpleasant "high level" discussions with psychopaths who wanted to destroy us, and then the next day sitting with our dev staff at their desks trying to boost people's morale. Helping them to pass milestones that I knew would subsequently be manipulated to cause them to fail. It was the most depressing and pointless thing that I have ever been involved in. The dream job which I once loved had become a nightmarish torture.

Of course we know that the Jedi's don't prevail in this story, with Free Radical shutting their doors and assets getting picked up by Crytek. Now, excuse me if I'm wrong, but didn't the Battlefront games always sell pretty well? Why wouldn't you let the team do what they needed to do to continue assuring quality and revenue on a series that made so many fans and gamers happy?

What sense does any of that make? Unfortunately, LucasArts isn't doing so well either, but it's a shame Free Radical, the developers of Timesplitters 2, one of the best multiplayer shooters of all time, got caught in the laser fire.

[Source]
Related Games:   Star Wars Battlefront II
Tags:   Star Wars


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Comments
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: May 4th, 2012 at 3:12 pm
    Wow, **** you LucasArts
  • OdiousLupous
    OdiousLupous

    Joined: Jul 2011
    Posted: May 4th, 2012 at 3:14 pm
    Sense this does not make,
    Id gladly buy another SW Battlefront game.
  • moretokes
    moretokes

    Joined: Apr 2011
    Posted: May 4th, 2012 at 3:40 pm
    What a piss off when psn was down lat year
    was playing battlefront
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: May 5th, 2012 at 1:34 am
    I bought a PS2 multi tap just so my friends and I could play TS2. Fuck Jar Jar.
  • Amorphis
    Amorphis

    Joined: Dec 2010
    Posted: May 5th, 2012 at 12:36 pm
    This is what happens when corporations have absolutely no interest in making things for the fans. What was the purpose of this lawyer? Make sure that no one touched uncle Georgies nest egg?

    Get some people who actually give a **** about making quality games for people who love games.

    **** LucasArts, that...is why you fail.
  • sandineyes
    sandineyes

    Joined: May 2008
    Posted: May 5th, 2012 at 3:21 pm
    I remember long ago, going to an acquaintance's house.
    "This is a gamecube", he said. "And this is TimeSplitters: Future Perfect, and I need to beat the coop on the hardest difficulty."
    By the time we managed to beat the Deer Haunter, we were best friends.
  • Somaroth
    Somaroth

    Joined: Feb 2011
    Posted: May 7th, 2012 at 5:54 am
    I didn't think they were that stupid, but lo was I proven wrong. Why precisely did Lucasarts not want a game from a series that had already made good returns for them?

    They don't even have enough decency to just can the project, they just sabotage someone else so they can claim "oh they were the ones who left," to pinch a penny. A penny that was probably wasted in having a game company being actively prevented from producing a game, already.

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