Star Wars: Battlefront III Cancelation Was The Result of LucasArts "Psychopaths"
Posted on Friday, May 4 @ 12:02:19 PST by Daniel Bischoff
I want to play Star Wars: Battlefront III. We've seen enough of the game in action, I'd like to think that some day soon it'll be in a playable state, in my hands, in my living room. Is that too much to ask for? Free Radical co-founder David Doak said that while that was their mission, LucasArts was just plain unreasonable all along the way.
Speaking with Eurogamer, Doak calls Battlefront III a dream job, an "ambitious" project where for two years of development, all signs pointed towards the Deathstar being destroyed and a kiss from your sister as a reward. That is... until the Empire took over at IP owner LucasArts:
Still, do, or do not. There is no try, right? When heads roll, you gotta roll with the... force... or something:
Of course we know that the Jedi's don't prevail in this story, with Free Radical shutting their doors and assets getting picked up by Crytek. Now, excuse me if I'm wrong, but didn't the Battlefront games always sell pretty well? Why wouldn't you let the team do what they needed to do to continue assuring quality and revenue on a series that made so many fans and gamers happy?
What sense does any of that make? Unfortunately, LucasArts isn't doing so well either, but it's a shame Free Radical, the developers of Timesplitters 2, one of the best multiplayer shooters of all time, got caught in the laser fire.
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