GAMING NEWSStar Wars: Battlefront III Cancelation Was The Result of LucasArts "Psychopaths"Posted on Friday, May 4 @ 12:02:19 Eastern by Daniel Bischoff
![]() I want to play Star Wars: Battlefront III. We've seen enough of the game in action, I'd like to think that some day soon it'll be in a playable state, in my hands, in my living room. Is that too much to ask for? Free Radical co-founder David Doak said that while that was their mission, LucasArts was just plain unreasonable all along the way. Speaking with Eurogamer, Doak calls Battlefront III a dream job, an "ambitious" project where for two years of development, all signs pointed towards the Deathstar being destroyed and a kiss from your sister as a reward. That is... until the Empire took over at IP owner LucasArts: Still, do, or do not. There is no try, right? When heads roll, you gotta roll with the... force... or something: Of course we know that the Jedi's don't prevail in this story, with Free Radical shutting their doors and assets getting picked up by Crytek. Now, excuse me if I'm wrong, but didn't the Battlefront games always sell pretty well? Why wouldn't you let the team do what they needed to do to continue assuring quality and revenue on a series that made so many fans and gamers happy? What sense does any of that make? Unfortunately, LucasArts isn't doing so well either, but it's a shame Free Radical, the developers of Timesplitters 2, one of the best multiplayer shooters of all time, got caught in the laser fire. [Source] More from the Game Revolution Network Comments
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Chunibrow
Joined: Mar 2010
OdiousLupous
Joined: Jul 2011
Id gladly buy another SW Battlefront game.
moretokes
Joined: Apr 2011
was playing battlefront
elmoreoocyte
Joined: Apr 2012
Amorphis
Joined: Dec 2010
Get some people who actually give a **** about making quality games for people who love games.
**** LucasArts, that...is why you fail.
sandineyes
Joined: May 2008
"This is a gamecube", he said. "And this is TimeSplitters: Future Perfect, and I need to beat the coop on the hardest difficulty."
By the time we managed to beat the Deer Haunter, we were best friends.
Somaroth
Joined: Feb 2011
They don't even have enough decency to just can the project, they just sabotage someone else so they can claim "oh they were the ones who left," to pinch a penny. A penny that was probably wasted in having a game company being actively prevented from producing a game, already.