GAMING NEWSSucker Punch Talks More About Infamous: Second SonPosted on Friday, February 22 @ 09:57:16 Eastern by Keri_Honea
![]() Sucker Punch announced the next game in the inFamous series at the PlayStation event earlier this week, and now, Brian Fleming, co-founder and producer of the developer, shares more about Infamous: Second Son on the PlayStation blog. Second Son takes place seven years after Cole McGrath's adventures in Empire City and New Marais. Anyone exhibiting any super powers, or "bio-terrorism", is immediately handed over to the Department of Unified Protection (DUP). Their job is to ensure that there is never another Empire City or New Marais catatrosphe. Enter new protagonist Delsin Rowe, who recently discovered he has ability to manipulate and transform into smoke, and who has decided he will not go quietly into that good night.
"Along the way, Delsin is going to ask questions that are not just relevant to the world of Second Son – but to the world we all live in today," Fleming said in his post. "A world where we are often instructed to surrender our freedoms to help improve our security. Ben Franklin once wrote 'Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety.' Is he right?" More from the Game Revolution Network Comments
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danielrbischoff
Joined: Nov 2009
And I mean, Sony's given me both previous inFAMOUS games for free (sorta) so I don't see a lot of value in the franchise.
Kakulukia
Joined: Nov 2005
And doesn't this completely destroy Infamous 2's evil ending? What's the point of making two endings if SP then decides to erase one from existence? And considering how perfect both endings were, the simple act of making a sequel lessens its impact. (see Bioshock 2)
thedarkstar
Joined: Feb 2011
sg47b8a
Joined: Jan 2013
Any game with a morality system that doesn't want to directly tie in individual players previous plays is going to have to choose a story and go with it for the sequel. Even those that do don't always have two entirely different experiences for returning players. Mass Effect 3 did it from Mass Effect 2, what was the point of either destroying the Collector Base (Good) or keeping it (Bad) when the Illusive Man still gets the tech from it in 3?
cheesegod99
Joined: Jun 2007
Jobin_Wendy
Joined: Mar 2012