More Reviews
REVIEWS Final Fantasy XIV: A Realm Rebor Review
Just a small update to the existing review for the PS4 version of the game. What are the benefits to upgrading? Check here to see. ~Ed. Nick Tan

Cut the Rope: Triple Treat Review
Cutting the ropes has never before made gravity so… pricey.
More Previews
PREVIEWS Sniper Elite 3 Preview
Sending bullets through the hate.
Release Dates
NEW RELEASES Teenage Mutant Ninja Turtles: Out of the Shadows
Release date: Out Now

Trials Fusion
Release date: Out Now

The Amazing Spider-Man 2
Release date: 04/29/14

Bound by Flame
Release date: 05/09/14


LATEST FEATURES 4 PAX Indie Titles to Look Out For
We've given attention to all the higher profile games at PAX EAST, but now it's time for the indies.

Ouya's Best Games Coming to the Platform
The Kickstarter console is slowly establishing itself with a couple of creative gems on the way.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
So much more than war...
By shandog137
Posted on 04/18/14
The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

GAMING NEWS

Super Mario 3DS Has No StreetPass, But Does Have Gyro-Controls

Posted on Friday, May 6 @ 11:57:25 Eastern by Blake_Morse

That loveable old scamp Miyamoto is up to his old tricks again. This time he's trying to innovate the upcoming Super Mario 3DS by adding a gyro-control system to it to make up for the fact that there's only one analog stick. But why not just have another analog stick? Solo circle pad design turned out to be a big mistake for the PSP and they've rectified it with the upcoming NGP. Maybe we should let him explain, as he did via The Telegraph:

Sometimes people ask why the 3DS isn't double stick. One is normally used to control the camera, but having the gyro sensor you can replace the analogue stick by moving the console, which is very intuitive.

Okay, that's great that it's "intuitive", but what about when my arms get tired from moving all over the place to get a good view of the terrain? Maybe Nintendo's next handheld should be the DS3D2, for two analog sticks (only after making the 3DS-XL, of course). Of course, they may run into a legal snag with George Lucas, as I'm pretty sure that's a Star Wars robot.

Miyamoto went on to explain that he couldn't come up with a good way to use the new StreetPass system with the game and that there would be no compatibility "unless a spectacular idea comes to mind".

He then talked about how the 3D features would improve the overall platforming experience:

With floating platforms it can be really difficult to judge the distance. But the depth in the 3D helps you evaluate those tricky jumps.

Super Mario 3DS will be released sometime in 2011, though we're not too sure when exactly yet. It was described by Shigeru himself as "a combination of Super Mario Galaxy and Super Mario on N64", but that's about all he's saying until E3.

[Source]

Tags:   miyamoto, nintendo, e3


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution