Super Mario 3DS Has No StreetPass, But Does Have Gyro-Controls
Posted on Friday, May 6 @ 11:57:25 PST by Blake_Morse
Sometimes people ask why the 3DS isn't double stick. One is normally used to control the camera, but having the gyro sensor you can replace the analogue stick by moving the console, which is very intuitive.Okay, that's great that it's "intuitive", but what about when my arms get tired from moving all over the place to get a good view of the terrain? Maybe Nintendo's next handheld should be the DS3D2, for two analog sticks (only after making the 3DS-XL, of course). Of course, they may run into a legal snag with George Lucas, as I'm pretty sure that's a Star Wars robot.
Miyamoto went on to explain that he couldn't come up with a good way to use the new StreetPass system with the game and that there would be no compatibility "unless a spectacular idea comes to mind".
He then talked about how the 3D features would improve the overall platforming experience:
With floating platforms it can be really difficult to judge the distance. But the depth in the 3D helps you evaluate those tricky jumps.Super Mario 3DS will be released sometime in 2011, though we're not too sure when exactly yet. It was described by Shigeru himself as "a combination of Super Mario Galaxy and Super Mario on N64", but that's about all he's saying until E3.
comments powered by Disqus
Destiny: Rise of Iron
Wrath of the Machine Raid Trailer. (1:27)
Dark Souls III: Ashes of Ariandel
Dark Souls III Ashes of Ariandel DLC trailer. (4:21)
Gameplay Trailer Series The World of New Bordeaux 3. (2:44)
Berserk and the Band of the Hawk
Berserk and the Band of the Hawk announcement trailer. (2:03)
Final Fantasy XII: The Zodiac Age
Final Fantasy XII The Zodiac Age TGS 2016 trailer. (1:58)
|More On GameRevolution|