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GAMING NEWS

Survey Reveals That Final Fantasy Players Thirst Story And Exploration

Posted on Saturday, February 11 @ 17:01:02 Eastern by Jonathan_Leack


There's no doubt about it, RPGs have been losing their flavor lately, and it's hard to put a finger on exactly what is causing this worrying trend. What is for sure is that Final Fantasy isn't leading the scene like it used to, and we're all left wondering how a company as renowned as Square Enix could let this happen.

A survey conducted by GameVision Research asked participants to point out what matters most when it comes to enjoying a game like Final Fantasy, and the results were staggering. A full 45% of those asked stated that they prefer "involvement in story" more than anything else. Almost as important was "exploration and discovery", which accrued tally marks from 33% of those polled.

I'm not really surprised by these results, but Square Enix should be. Instead of sticking with what worked in the older titles, the past few releases have had stories and exploration that's comparable to Call of Duty. Sakaguchi wasn't kidding when he said that gameplay is going backwards as the result of a high emphasis on eye candy.

You'd think that a second time around would be the charm, but Final Fantasy XIII-2 proved that a bad story can actually get worse. Okay, so it's not the end of the world, but it's been a painful generation for those of us who enjoyed the classic RPGs and thought that better graphics would be a good thing.


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Comments
  • Mobius_Sean
    Mobius_Sean

    Joined: Sep 2006
    Posted: Feb 12th, 2012 at 11:09 am
    JRPGs losing their flavor maybe. I've got a Dragon's Age, Oblivion, Skyrim, a few Fallouts and Mass Effects and a Witcher that would seem to indicate the RPGs where you actually, y'know, play a ROLE, are doing fine.

    Personally I was glad to see Final Fantasy try something new. Wish it coulda been more of a slam dunk, but not many studios are willing to experiment with the formula after THAT many installations.
  • Longo_2_guns
    Longo_2_guns

    Joined: Jun 2003
    Posted: Feb 12th, 2012 at 11:23 am
    JRPG's are doing fine. SMT is as good as ever, and Xenoblade Chronicles is apparently just phenomenal.

    It's just Final Fantasy that is just doing terribly. Though to be fair, 8, 10, and 12 were all vast changes from the typical style of the game. So they've shown they could change up the gameplay and still deliver a good game.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Feb 12th, 2012 at 11:57 am
    Agreed, Square proved they can still retain what made Final Fantasy good while mixing it up, though I think it doesn't hurt for them to go back to what made them famous and tweak it from there. Would be nice to see Final Fantasy take place in another setting like in the Tactics series or Final Fantasy 6.
  • Longo_2_guns
    Longo_2_guns

    Joined: Jun 2003
    Posted: Feb 12th, 2012 at 1:05 pm
    Ivalice, the setting of Tactics, has been used a couple times. It was also the setting of FFXII.
  • Mobius_Sean
    Mobius_Sean

    Joined: Sep 2006
    Posted: Feb 12th, 2012 at 5:03 pm
    This goes back to the root of my fears even back when it switched over to the PS2, that the increased workload required to generate art assets that take advantage of the hardware would mean shrinking the games. Back on say FF8 high detailed assets only had to be generated once and prerendered for city and dungeon interiors. Now the amount of work put into one of those backgrounds has to go into a single real-time character model. I was always afraid that these realities would mean a serious reduction in scope for JRPGs across the board, and it appears I was right even then. I can't remember the last time I saw an overworld map, for instance, but a flipside of that has been developers have been forced to come up with new conventions that if we did see a return of the overworld-type map with random encounters, it would just feel obsolete.
  • LawnGnome
    LawnGnome

    Joined: Apr 2007
    Posted: Feb 12th, 2012 at 11:24 am
    Hear, hear. I guess by "classic RPGs" he means JRPGs, in which case it has been a very painful generation. Western RPGs are in a little bit of a golden age right now, so JRPGs are going to look even worse in comparison.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Feb 12th, 2012 at 3:59 pm
    Yo, Square really killed the Final Fantasy series for me, Not because of any particular story element but because of one essential thing that they in my opinion really ****ed up the last 3 games. THE COMBAT!

    I want old school turn based combat back. Sure the new combat may "look" more visually active and apealing but its not what I expect out of a final fantasy. Final Fantasy XII also had a combat system you could literally automate most of the battles to play by themselves.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Feb 12th, 2012 at 9:41 pm
    Except you still had to, you know, move your characters from point A to B and you couldn't let the game literally fight for you at every turn since something unexpected could happen and you had to pull the reigns back in control. Plus there was that option to turn the gambits off so it could be like a "true" turn based combat.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Feb 12th, 2012 at 11:13 pm
    My apologies I must have missed that option.
  • MasterRabbi
    MasterRabbi

    Joined: May 2007
    Posted: Feb 13th, 2012 at 5:47 am
    I get this argument often with FF12, and as wildmario said you can turn them off (which I did). I found it more exciting and enjoyable, though the blue flashlight and aggro system were still strange. And if you're searching for story and character, this game had it.

    That said, I would welcome another turn based RPG. It's like strategy games; just because RTS is out there doesn't mean Civilization should abandon their model to 'compete' with them (thankfully this didn't happen).
  • Snacko
    Snacko

    Joined: Jul 2011
    Posted: Feb 13th, 2012 at 8:43 pm
    I seriously hope that more game developers play and learn from Xenoblade Chronicles. It's got the sense of pacing, freedom and fun that the jRPG seems to have lost over the years.

    Also props for headlining this article with one of my favorite opening shots in video games.

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