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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

GAMING NEWS

Team Fortress 2 Community Modelers Make Up To $500k A Year, Newell Impressed By Results

Posted on Friday, February 1 @ 13:05:00 Eastern by Jonathan_Leack

Free-to-play is becoming popular in the PC gaming market for good reason.

While speaking to a group of students at University of Texas, Gabe shared his belief that the Steam community is responsible for some of the most desirable addon content, citing Team Fortress 2 as a premier example. He said:

To be really concrete, ten times as much content comes from the userbase as comes from us. We think that we’re super productive and badass at making TF2 content, but even at this early stage we cannot compete with our customers in the production of content for this environment.

Handing some of the development power over to the community hasn't only been beneficial for Valve, either. Many content creators, especially 3D modelers, are making a killing. He added:

The most anybody has earned in a single year is $500,000, so they’re making content, selling it to other customers, and we have a revenue share with those people and their takeaway is $500,000.

Most people never even make half of that in a given year, let alone from designing video game content independently. There's a huge opportunity here for both parties, and Valve intends to continue to explore it by implementing it in every hallmark game it creates, starting with Team Fortress 2 and Dota 2 but certainly not ending there.

If you're looking for a job and love video games, think about working in 3D modeling. Valve takes a 25% cut, but the rest would be yours.
Related Games:   Team Fortress 2


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Comments
  • OdiousLupous
    OdiousLupous

    Joined: Jul 2011
    Posted: Feb 1st, 2013 at 1:31 pm
    What do you do for a living?

    I make digital hats.

    That sounds stupid.

    Yeah youre right, Ill be really sad about that as I drive my Cadillac to my 4 bedroom, 2 bathroom, 2 car garage home.

    Love you Steam.
  • nihm
    nihm

    Joined: Jan 2011
    Posted: Feb 1st, 2013 at 7:19 pm
    You can afford way more than that on $500k a year. Waaaaaaay more.
  • theoutcast32
    theoutcast32

    Joined: Oct 2005
    Posted: Feb 1st, 2013 at 8:34 pm
    not in california...
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Feb 1st, 2013 at 9:53 pm
    Yeah, like a girlfriend.
  • OdiousLupous
    OdiousLupous

    Joined: Jul 2011
    Posted: Feb 1st, 2013 at 10:28 pm
    The rest Id spend on weed, alcohol, games, and... midgets to fight for my amusement.
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Feb 1st, 2013 at 1:31 pm
    $500k boy that's alot of sandviches.
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Feb 1st, 2013 at 2:49 pm
    I nominate this for TPS.
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: Feb 1st, 2013 at 1:33 pm
    Valve only takes 25%? That is... incredibly generous. That is one way to guarantee that your games are being supplied with incredibly high-end content--pay really damn well for it.
  • LawnGnome
    LawnGnome

    Joined: Apr 2007
    Posted: Feb 1st, 2013 at 2:10 pm
    I wonder how many Koreans I can hire with the other 25% to make the hats for me?
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Feb 1st, 2013 at 2:33 pm
    Like the Verizon employee who got fired for outsourcing his job.

    Paying out 25%, you'd still get to keep HALF!
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Feb 3rd, 2013 at 12:43 pm
    Thank you, Mr. De-Ting, sir.

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