More Reviews
REVIEWS Borderlands: The Pre-Sequel Review
Borderlands: The-Prequel promises the moon, but does it even get off the ground?

The Evil Within Review
Developer Shinji Mikami wishes for the survival-horror genre. Does The Evil Within make a case?
Release Dates
NEW RELEASES Disney Fantasia: Music Evolved
Release date: 10/21/14

Call of Duty: Advanced Warfare
Release date: 11/04/14

Far Cry 4
Release date: 11/18/14

Dragon Age: Inquisition
Release date: 11/18/14


LATEST FEATURES 7 Problems With Kingdom Hearts HD 2.5 ReMIX [Hands-on Preview]
For the last time, Aqua, NO I will not go out with you! (Yes, yes I will, actually.)

Xbox Downloads October 2014 - Updating Each Week
Microsoft's Xbox One console continues an Xbox Live revolution started over a decade ago. Here's hoping Summer of Arcade makes it to the platform next year.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
I Don't Want to, but I Have To...
By oblivion437
Posted on 10/20/14
Well, Gamergate has spilled over into the mainstream media and the coverage appears to be nearly uniformly dreadful. Take " What is Gamergate, and What Does It Say About Gender In Video Games? " by David Konnow as an example.  It appears that the writer has done little to no...

GAMING NEWS

Team Fortress 2 Community Modelers Make Up To $500k A Year, Newell Impressed By Results

Posted on Friday, February 1 @ 13:05:00 Eastern by Jonathan_Leack

Free-to-play is becoming popular in the PC gaming market for good reason.

While speaking to a group of students at University of Texas, Gabe shared his belief that the Steam community is responsible for some of the most desirable addon content, citing Team Fortress 2 as a premier example. He said:

To be really concrete, ten times as much content comes from the userbase as comes from us. We think that we’re super productive and badass at making TF2 content, but even at this early stage we cannot compete with our customers in the production of content for this environment.

Handing some of the development power over to the community hasn't only been beneficial for Valve, either. Many content creators, especially 3D modelers, are making a killing. He added:

The most anybody has earned in a single year is $500,000, so they’re making content, selling it to other customers, and we have a revenue share with those people and their takeaway is $500,000.

Most people never even make half of that in a given year, let alone from designing video game content independently. There's a huge opportunity here for both parties, and Valve intends to continue to explore it by implementing it in every hallmark game it creates, starting with Team Fortress 2 and Dota 2 but certainly not ending there.

If you're looking for a job and love video games, think about working in 3D modeling. Valve takes a 25% cut, but the rest would be yours.
Related Games:   Team Fortress 2


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution