More Reviews
REVIEWS The Incredible Adventures of Van Review
Van Helsing returns to Borgovia to slay monsters and take revenge. Is the final installment of this popular ARPG series considered a worthwhile conclusion?

Epanalepsis Review
Adventure…?
More Previews
PREVIEWS Trine 3: The Artifacts of Power Preview
The popular puzzle-platforming series moves from 2D to 3D, but will it be a flawless jump or a headlong dive into a bottomless crevasse?
Release Dates
NEW RELEASES Class of Heroes 2G
Release date: 06/02/15

LEGO Jurassic World
Release date: 06/12/15

Deception IV: The Nightmare Princess
Release date: 06/14/15

RIDE
Release date: 06/23/15


LATEST FEATURES The Top 10 Beards in Gaming as Magnificent as Geralt's... Almost
From hipsters to burly men to RPG protagonists, beards are in. These ten characters make bushy look beautiful.

Diving Back In: A Rise Of The Tomb Raider Wish List
How this year's Tomb Raider can improve upon its predecessor.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

GAMING NEWS

Team Fortress 2 Community Modelers Make Up To $500k A Year, Newell Impressed By Results

Posted on Friday, February 1 @ 13:05:00 Eastern by Jonathan_Leack

Free-to-play is becoming popular in the PC gaming market for good reason.

While speaking to a group of students at University of Texas, Gabe shared his belief that the Steam community is responsible for some of the most desirable addon content, citing Team Fortress 2 as a premier example. He said:

To be really concrete, ten times as much content comes from the userbase as comes from us. We think that we’re super productive and badass at making TF2 content, but even at this early stage we cannot compete with our customers in the production of content for this environment.

Handing some of the development power over to the community hasn't only been beneficial for Valve, either. Many content creators, especially 3D modelers, are making a killing. He added:

The most anybody has earned in a single year is $500,000, so they’re making content, selling it to other customers, and we have a revenue share with those people and their takeaway is $500,000.

Most people never even make half of that in a given year, let alone from designing video game content independently. There's a huge opportunity here for both parties, and Valve intends to continue to explore it by implementing it in every hallmark game it creates, starting with Team Fortress 2 and Dota 2 but certainly not ending there.

If you're looking for a job and love video games, think about working in 3D modeling. Valve takes a 25% cut, but the rest would be yours.
Related Games:   Team Fortress 2
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution