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Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...


The Legend of Zelda: A Link Between Worlds Messes With Series' Formula

Posted on Tuesday, October 1 @ 10:25:27 PST by Alex_Osborn
Instead of being forced to tackle the dungeons of The Legend of Zelda: A Link Between Worlds in a specific order, Nintendo is breaking free from current tradition, harkening back to the days of the original NES classic, by allowing ultimate freedom to the player to progress however he or she chooses.

During today's Nintendo Direct, Nintendo's Satoru Iwata revealed that "from a certain point in this title, the order you approach each dungeon is up to you." As such, "the player can decide how to progress through the story."

In addition, the majority of the game's key weapons/items will be available for purchase in Ravio's Shop. This removes the need to complete a particular dungeon in order to gain a specific item to access a certain part of the world and/or complete a specific task, providing more freedom to the player.

Do you like this renewed emphasis on player choice? Let us know in the comments below.

[Via IGN]
Tags:   Zelda, 3DS, Nintendo

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