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GAMING NEWS

The Missing Link Adds a Another Boss Fight to Deus Ex: Human Revolution

Posted on Monday, September 26 @ 14:35:57 Eastern by

It was almost too clear that the painfully disruptive boss fights in Deus Ex: Human Revolution weren't developed by Eidos Montreal. With studio Grip Entertainment at the helm of those awkward moments where players and Adam Jensen were forced to face-off with enemies requiring brute force (read: rocket launchers), things sort of fell apart.

In The Missing Link, Eidos Montreal hopes to prove to players that it can develop boss fights deserving of the Deus Ex name. Asked how they'd accomplish this, Production Coordinator Marc-Andre Dufort said:

We have a boss battle at the end [of The Missing Link], but it's different from the main game boss battles. You can actually not kill the boss. You can do a non-lethal takedown on him. And you can kill him from afar. You can even kill him without him seeing you. It's more of a bigger challenge than a standard boss fight like we have in many games.

Those options sound more like what you'd expect from Deus Ex. Dufort continued:

Everything was done in Montreal at Eidos. It's a lot less frustrating. But it depends on the way you play. If you played more combat in the main game, you probably didn't have any trouble dealing with the boss fights. So we allow the adaptation of the way you play for that particular boss fight. I was playing more of mixed stealth and combat style, so I had some good weapons in my inventory. I didn't have a lot of trouble dealing with them. No, I didn't get any big frustrations dealing with them. But I can understand people playing more stealth style having some frustration dealing with those boss.

The Missing Link DLC will add five hours to the game next month. Deus Ex: Human Revolution is available now for Xbox 360, PS3, and PC.

From what I've seen, the game will load you up with power weapons right before you encounter a boss, so even if you do play stealth, it doesn't seem like that big a deal. Of course, purists are purists. What are your thoughts on the bosses in Deus Ex: Human Revolution?

Related Games:   Deus Ex: Human Revolution


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Comments
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Sep 26th, 2011 at 2:51 pm
    I found the bosses more of an antithesis to the core game design of Deus Ex: Human Revolution, which is all about story choices and alternatives to run-and-gunning. Thankfully, if the ending is any indication, they have a sequel to make it all right.
  • shandog137
    shandog137

    Joined: Mar 2007
    Posted: Sep 26th, 2011 at 4:13 pm
    Hopefully, they are permitted the time necessary to develop a strong follow-up whether that be 2-4 yrs. I always get afraid when a game does too well. It makes me fear that they are going to rush the sequel which tends to turn out par to slightly above (Fallout NV I'm looking at you) so much potential and yet it is the only game I have not completed sharely due to the number of glitches...game killing glitches...**** you bethesda glitches...will not get the next fallout because game sucked even after numerous patches...FUCK you much. Thanks
  • cyberjim2000
    cyberjim2000

    Joined: Feb 2010
    Posted: Sep 26th, 2011 at 6:59 pm
    Sequel? Isn't it a prequel already?
  • NickKmet
    NickKmet

    Joined: Jan 2007
    Posted: Sep 26th, 2011 at 4:35 pm
    The boss battles just seemed so out of place for the game, and really ruined the pacing for me. Needless to say, they were terribly designed, and not just in the fact that they didn't fit the game. Most of the boss battles could be beaten while taking minimal damage simply by exploiting one or two environmental factors or the boss AI. They were, in effect, broken, and standing alone, terrible battles in their own right. The fact that they didn't fit the game made them just that much worse.
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: Sep 26th, 2011 at 6:23 pm
    The irony is that in any other game they would have been awesome boss battles. On a combat playthrough, I had a blast.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Sep 26th, 2011 at 7:43 pm
    I'm currently playing loaded up with good weapons and the boss fights haven't hampered me much. I suppose if I hadn't augged my carrying capacity and my hacking i'd have spent praxis points on stealth stuff but i upgrade that stuff as i need it.
  • cyberjim2000
    cyberjim2000

    Joined: Feb 2010
    Posted: Sep 26th, 2011 at 6:55 pm
    I vanted orange, it gave me lemon-lime!
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Sep 26th, 2011 at 10:09 pm
    Well you know what they say when life gives you lemon-lime….
  • phobic
    phobic

    Joined: Sep 2011
    Posted: Sep 27th, 2011 at 6:29 am
    If the boss fights weren't brute force laced I would have had a much better stealth character and wouldnt have needed dermal armor. Can't wait for this new DLC. This game is def one of my top games of the year.

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