The Science of Avalanches in the New SSX
Posted on Thursday, April 14 @ 00:54:48 Eastern by Blake_Morse
The "Deadly Descents" subtitle has been dropped from the upcoming SSX franchise reboot and there's a good reason for it. While you will still have to survive serious environmental hazards, that's only one-third of the game's aspects. That doesn't mean you won't have to shred for your life to escape terrible natural disasters, though.
And those levels where you do have to accomplish such a task aren't going to feature pre-determined challenges, either. While speaking with Guildford Studio's Andrew Wilson the other day during an EA Sports press junket, he let the beans spill on how the modern console's abilities to render physics in real-time means the end of knowing exactly where all the events in a level occurs:
Andrew continued, citing a YouTube video called "Terje's First Descent" (which you can watch here) as an influence for the solution to the problem:
Essentially, that means that it's going to be your own damn fault if you get killed by an onslaught of white powder while hitting the slopes. When I pressed Andrew for info on whether or not you'd be able to take out your buddies in a multiplayer mode by building your own avalanche, I got the standard "no comment" reply. But my journalist-sense tells me that's just a long way of saying "yes". Don't quote me on that, though.
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