More Reviews
REVIEWS The Sims 4 Get to Work Expansion Review
Electronic Arts hopes that Get to Work will make you Get to The Sims 4.

Axiom Verge Review
A single man spends five years on a solo project and the result is Axiom Verge. It was worth the effort.
More Previews
PREVIEWS Dirty Bomb Preview
Looking for a more competitive, challenging online FPS multiplayer game? Splash Damage is introducing just that by dropping a Dirty Bomb on the free-to-play game market.
Release Dates
NEW RELEASES Stealth Inc 2: A Game of Clones
Release date: 04/01/15

Dark Souls II: Scholar of the First Sin
Release date: 04/07/15


LATEST FEATURES Interview: Kevin Spacey Is A Part of Call of Duty's Evolution, Says Sledgehammer Games' Dev
At the Call of Duty World Championship, Mike Mejia explains the success of the tournament and how Call of Duty needed to evolve.

BAMF Babes #4: Kitana
She slices she dices she kicks ass!
MOST POPULAR FEATURES Top 50 Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
Re-Masters - Next-Gen Backwards Compatibility?
By shandog137
Posted on 03/30/15
I am a PS3 owner and someday hope to be a PS4 owner, yet I am not at all dissatisfied with my choice to delay purchase, solely based on the current PS4 library. When I transitioned from a Playstation 1 to a Playstation 2, I was pleasantly surprised that I could for the most part rid myself of my PS1...

GAMING NEWS

The Science of Avalanches in the New SSX

Posted on Thursday, April 14 @ 00:54:48 Eastern by Blake_Morse

The "Deadly Descents" subtitle has been dropped from the upcoming SSX franchise reboot and there's a good reason for it. While you will still have to survive serious environmental hazards, that's only one-third of the game's aspects. That doesn't mean you won't have to shred for your life to escape terrible natural disasters, though.

And those levels where you do have to accomplish such a task aren't going to feature pre-determined challenges, either. While speaking with Guildford Studio's Andrew Wilson the other day during an EA Sports press junket, he let the beans spill on how the modern console's abilities to render physics in real-time means the end of knowing exactly where all the events in a level occurs:

[Predetermined events] are our complete and total anti-vision... Trying to do that over hundreds and hundreds of levels is incredibly time-consuming. When you script the "who thing" the first time through it's like, 'Whoa, that was amazing', but it doesn't offer any replayability. What we've been looking at is how do we create systems that can span any level?

Andrew continued, citing a YouTube video called "Terje's First Descent" (which you can watch here) as an influence for the solution to the problem:

We looked at our snow spray model and said, 'If we start to spawn some physics particles every time you carve, and we throw those particles out loose into the world, and then we analyze the terrain that those particles are running over, and if they go over something really steep that's inherently unstable, it would actually spawn more physics particles. And if it went into an area that was flat and very stable, those particles would die out.' Just the way that snow really [works] on a mountain. Now all of a sudden just by virtue of carving through snow, you're sending out particles that start to follow the mountain and can build and grow and sink. It's insane... it's going to be a remarkable feature.

Essentially, that means that it's going to be your own damn fault if you get killed by an onslaught of white powder while hitting the slopes. When I pressed Andrew for info on whether or not you'd be able to take out your buddies in a multiplayer mode by building your own avalanche, I got the standard "no comment" reply. But my journalist-sense tells me that's just a long way of saying "yes". Don't quote me on that, though.

Related Games:   SSX
Tags:   EA


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution