More Reviews
REVIEWS Dragon Ball XENOVERSE Review
Bandai Namco resurrects the DB fighting franchise without the use of a Dragon Ball. Are the new features worth the sacrifice in combat depth?

Kirby and the Rainbow Curse Review
Kirby and the Rainbow Curse is adorably cute but frustrating to play.
More Previews
PREVIEWS Danganronpa Another Episode: Ult Preview
At NIS America's press event, the publisher revealed the third-person action side story to the Danganronpa series.
Release Dates
NEW RELEASES Resident Evil Revelations 2
Release date: Out Now

Dragon Ball XenoVerse
Release date: Out Now

Screamride
Release date: 03/03/15

BLADESTORM: Nightmare (working title)
Release date: 03/17/15


LATEST FEATURES Developer Spotlight: Square Enix
Past, present, future.

Final Fantasy - Old Games With Grandpa Heath
I revisit the first Final Fantasy game, recount what made it special, and tell you why it wasn't final (answer: money).

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
A Means to Disseminate Honest-to-God Leaks
By oblivion437
Posted on 02/02/15
Wikileaks, though technically not a wiki, provides an easy means to disseminate information that some find it desirable to share against the wishes of those who find it desirable to keep secret. Aside from the morality of the leaking itself, such a service provides a look into the activities of...

GAMING NEWS

Titanfall Resolution Confirmed, 792p on Xbox One [Update: Not Changing for Launch]

Posted on Monday, March 10 @ 09:36:00 Eastern by Alex_Osborn


[Update] Respawn Entertainment lead engineer Richard Baker has confirmed to Digital Foundry that the final version of Titanfall on Xbox One will boast the same native resolution it had during the beta: 792p.

Baker explained that while this may be the case at launch, the studio is still looking into ways the resolution can be improved in the future.

We've been experimenting with making it higher and lower. One of the big tricks is how much ESRAM we're going to use, so we're thinking of not using hardware MSAA and instead using FXAA to make it so we don't have to have this larger render target.

We're going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA. We're trying to optimise... we don't want to give up anything for higher res. So far we're not 100 per cent happy with any of the options, we're still working on it. For day one it's not going to change. We're still looking at it for post-day one. We're likely to increase resolution after we ship.

If you haven't already done so, be sure to read our preview for Titanfall to get hyped for its release on Xbox One and PC tomorrow.

[Original] Titanfall currently runs at a native 792p resolution on Xbox One, Respawn Entertainment community manager Abbie Heppe has confirmed.

It's important to note that the resolution may change as we get closer to launch, as the current pixel count is only in relation to the beta. Heppe went on to state that the team is hoping to get Titanfall up to 900p native in the final build. Whether or not they'll be able to achieve this remains to be seen, but at least they've managed to bump it up from 720p.

Are you caught up in the whole resolution discussion? Is Xbox One's apparent inability to run many games in 1080p natively a concern for you?
Related Games:   Titanfall
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution