GAMING NEWSUltima Creator: "Most Game Designers Really Just Suck"Posted on Tuesday, March 19 @ 17:37:00 Eastern by Jonathan_Leack
![]() "We need more outspoken people in this industry... WHOA THERE BUDDY!". Game producer and designer Richard Garriott shared some harsh comments for other game designers when speaking to PC Gamer. While explaining the roots of his earliest creations he stated:
He elaborated by saying:
His comments come across as egocentric, and probably even aggressive, but is he right? Creativity has been scarce for the past several years with the highest-budget games almost always being the sort of creation that would make Michael Bay proud. Then again you have games like Shadow of the Colossus and Journey that show the industry that it doesn't have to be homogenous, but those are just a few exceptions in an endless pool of games.
Speaking of exceptions, Will Wright, Chris Roberts, and even Peter Molyneux were let off the hook leaving a planet full of developers wondering if they're part of the rampant suckage. The interesting thing is that three of the four developers mentioned have busted hard lately. Richard Garriott made Tabula Rasa, a molten rock of MMO failure. Meanwhile, Molyneux was "ashamed" of Fable 3 and Will Wright somehow made Spore a thousand times less interesting to play than it was to listen to him harp on about. Maybe the industry is just at a point of diminishing returns where bold designs are considered too risky of an affair. Well, these sucky developers better not give up or we'll all be stuck playing cover-based shooters for the next millennium. More from the Game Revolution Network Comments
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danielrbischoff
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Ivory_Soul
Joined: Nov 2005
(That was supposed to be in reply to Dan, damn comment section!)
LawnGnome
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tinymhg
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elmoreoocyte
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Ivory_Soul
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Ivory_Soul
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Not spam
WILLS_COOL_MODE
Joined: Oct 2010
It's a shame he phrased it in a way that will make people resistant to his point, but really everything he's saying rings pretty true.
Longo_2_guns
Joined: Jun 2003
Still, in all honesty, I agree with him. Though I don't agree that he's better than everyone, most game developers do sorta suck. I mean, for every one Kojima, we've got 3 Mac Walters'. Probably because risk taking is too dangerous for publishers to back, and it doesn't take much to sell to the masses.
wildmario
Joined: Jan 2007
I am glad Overkill, who made PAYDAY and are working on the sequel, are not only focusing on making their products to be the best they can, but are also listening to their fans as well.
bzlom
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Jobin_Wendy
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Kakulukia
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oblivion437
Joined: Nov 2006
Jobin_Wendy
Joined: Mar 2012
Either way, I think he's better at integrating the player into the narrative experience than Garriott ever has - and ever will - be, which is the mark of a good game designer.
oblivion437
Joined: Nov 2006
Jobin_Wendy
Joined: Mar 2012
I will say, though, that Beyond: Two Souls will kind of determine how I feel about Cage in general. Heavy Rain was just more of the same from him, and even though I enjoyed it, it didn't feel too much different from Omikron and Indigo Prophecy. If B:TS is more of the same, I'll have no choice but to chalk him up as a one-trick pony.
damo_rox619
Joined: Jan 2007
Kakulukia
Joined: Nov 2005
Kakulukia
Joined: Nov 2005
That was a response to Daniel, obviously, not Garriott.
Jonathan_Leack
Joined: Jan 2012
Kakulukia
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Jonathan_Leack
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UghRochester
Joined: Jun 2006
213EDD
Joined: Sep 2007
A lot, this is what he is arguing but thanks for the paraphrase.
This man is responsible for the one of the first RPG's (which he created based on his ****ing high school writing assignment) on computer while coding it on a roll of paper. He deserves a lot more than this ****.
UghRochester
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213EDD
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Jonathan_Leack
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Ivory_Soul
Joined: Nov 2005
Chunibrow
Joined: Mar 2010
Also uncle Daniel touched me inappropriately once. He told me Beard Anus was a game all families played.
LinksOcarina
Joined: Nov 2005
Does that mean no games have good design to them?
oblivion437
Joined: Nov 2006
Master_Craig
Joined: Jul 2006
As an artist, the way I see video games is that in a sense, they're works of art (when I say "they're works of art", I don't mean in a "they're so awesome" kind of "art"). Not just about how pretty a game looks in terms of graphics, but how creative a game is made in terms of actually playing the game. Then there's other factors as well. Does the game have a storyline and if so, what's it about? What's the soundtrack like? What is the overall art direction?
I'll be honest - I had no idea who Richard Garriot was, until now. I had to go to Wikipedia to find out a bit about him and what games he was involved in. I didn't like the Ultima franchise. Tabula Rasa to me looked bad and it's a failed MMO. He was apparently an executive producer of City of Heroes/Villains and I adored the CoH/CoV franchise. So in my opinion, most of his games sucked. He sounds very arrogant and kinda up himself, really.
Richard does raise a good a point about game design, but just because he does so doesn't mean he can do it himself. It's very easy to critique others without being capable yourself. What I mean about his point is yes, a lot of games are becoming very "samey" and aren't really trying new ideas or thinking outside the box. On the other hand, some games do and some games pull it off absolutely beautifully (Valve's Portal is a great example, in my opinion) while some games unfortunately don't get it quite right (some good examples I think are Star Wars: The Force Unleashed and Mirror's Edge - fantastic ideas, not very well executed).
Ashalar
Joined: Jan 2008
In fact, NCSoft released press information that Garriott resigned his position, while he was off planet.
For emphasis: the company lied while the man wasn't even on the freakin' planet. Let that sink in for a moment.
The fallout is history: Rasa got pulled, Garriott sued and walked away an even richer man. NCSoft had a bit of a financial setback because of it.
Ranim
Joined: Nov 2005
oblivion437
Joined: Nov 2006