More Reviews
REVIEWS Final Fantasy XIV: A Realm Rebor Review
Just a small update to the existing review for the PS4 version of the game. What are the benefits to upgrading? Check here to see. ~Ed. Nick Tan

Cut the Rope: Triple Treat Review
Cutting the ropes has never before made gravity so… pricey.
More Previews
PREVIEWS Sniper Elite 3 Preview
Sending bullets through the hate.
Release Dates
NEW RELEASES Teenage Mutant Ninja Turtles: Out of the Shadows
Release date: Out Now

Trials Fusion
Release date: Out Now

The Amazing Spider-Man 2
Release date: 04/29/14

Bound by Flame
Release date: 05/09/14


LATEST FEATURES 4 PAX Indie Titles to Look Out For
We've given attention to all the higher profile games at PAX EAST, but now it's time for the indies.

Ouya's Best Games Coming to the Platform
The Kickstarter console is slowly establishing itself with a couple of creative gems on the way.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
So much more than war...
By shandog137
Posted on 04/18/14
The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

GAMING NEWS

Vita and Wii U Have More in Common Than You Think

Posted on Tuesday, August 2 @ 12:47:48 Eastern by

The console war seems to be dying down. With all three pieces of home hardware landing somewhere in the middle, I don't know if you could say there's still a war going on. Of course, that doesn't mean these companies will stop competing, even for a second.

That's why the latest showdown between Sony and Nintendo is blurring the lines between what constitutes a handheld battleground and a console war-zone. At E3, Nintendo pinned the Wii U's controller as a device that would allow players to continue their game, even if someone else wanted to watch something else on the TV.

Apparently, the Vita will be capable of the same functionality. Speaking with Eurogamer at the Develop Conference, Sony Europe R&D manager Phil Rogers said:

Here's a few boring technical ideas: you could drive a display from a PS3 game, for example. PS3 can send data down to Vita and Vita can display it. You could use the unique features [of Vita] - gyroscope, touch front and back - as a control device for a PS3 game.

You can run software on both devices and use the network to sync the game states. And that's pretty good, because you then have the processing power of the PS3 doing that work, Vita [doing] fancy graphics - however you want to do it. You're not sacrificing the PS3's CPU to be able to have rich experience on Vita.

I have to be honest: As much as I love my PS3, Sony's always been one to ape the best ideas from their competitors. The analog stick, rumble tech, the Moveit's not the first time I've said this. I've also said that Sony typically improves on the technology they "steal". But wait, there's more!

At launch we're going to have some PSN features that work across both platforms. You could access data on each side and access scoreboards, for example. We're building on that.

Obviously we had to bring certain things on and make sure that servers work against all the features and it doesn't break the PS3 experience, because there's a lot of PS3 users. For launch we'll also have Remote Play, which does look good on Vita - I saw an early version of it running recently.

The list goes on, including Continuation Play which was shown off during Sony's E3 press conference, but let's face it. There's no way everything will be packed into the Vita at launch, certainly not if they want to have the handheld on store shelves before Christmas.
Tags:   PS Vita, Wii U, Sony


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution