More Reviews
REVIEWS Animal Crossing: amiibo Festival Review
Amiibo Crossing is (not very much) fun for the whole family!

Mario Tennis: Ultra Smash Review
[Update] Mario’s latest tennis game can be a multiplayer blast, but the single player experience is pretty shallow.
More Previews
PREVIEWS Stellaris Preview
Paradox Interactive turns their lends from history to space, with their 4X/grand strategy hybrid.
Release Dates
NEW RELEASES Eiyuu Senki - The World Conquest
Release date: Out Now

MOP: Operation Cleanup
Release date: 12/01/15

JoJo no Kimyou na Bouken Eyes of Heaven
Release date: 12/17/15

Read More Member Blogs
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...


Vita and Wii U Have More in Common Than You Think

Posted on Tuesday, August 2 @ 12:47:48 PST by

The console war seems to be dying down. With all three pieces of home hardware landing somewhere in the middle, I don't know if you could say there's still a war going on. Of course, that doesn't mean these companies will stop competing, even for a second.

That's why the latest showdown between Sony and Nintendo is blurring the lines between what constitutes a handheld battleground and a console war-zone. At E3, Nintendo pinned the Wii U's controller as a device that would allow players to continue their game, even if someone else wanted to watch something else on the TV.

Apparently, the Vita will be capable of the same functionality. Speaking with Eurogamer at the Develop Conference, Sony Europe R&D manager Phil Rogers said:

Here's a few boring technical ideas: you could drive a display from a PS3 game, for example. PS3 can send data down to Vita and Vita can display it. You could use the unique features [of Vita] - gyroscope, touch front and back - as a control device for a PS3 game.

You can run software on both devices and use the network to sync the game states. And that's pretty good, because you then have the processing power of the PS3 doing that work, Vita [doing] fancy graphics - however you want to do it. You're not sacrificing the PS3's CPU to be able to have rich experience on Vita.

I have to be honest: As much as I love my PS3, Sony's always been one to ape the best ideas from their competitors. The analog stick, rumble tech, the Moveit's not the first time I've said this. I've also said that Sony typically improves on the technology they "steal". But wait, there's more!

At launch we're going to have some PSN features that work across both platforms. You could access data on each side and access scoreboards, for example. We're building on that.

Obviously we had to bring certain things on and make sure that servers work against all the features and it doesn't break the PS3 experience, because there's a lot of PS3 users. For launch we'll also have Remote Play, which does look good on Vita - I saw an early version of it running recently.

The list goes on, including Continuation Play which was shown off during Sony's E3 press conference, but let's face it. There's no way everything will be packed into the Vita at launch, certainly not if they want to have the handheld on store shelves before Christmas.
Tags:   PS Vita, Wii U, Sony

More from the Game Revolution Network

comments powered by Disqus

More On GameRevolution