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E3: PC or rather about the lack of it
By Starling
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GAMING NEWS

Why PSN Exclusives Don't Come to XBLA, Ever

Posted on Wednesday, August 24 @ 12:19:39 Eastern by


Microsoft's policies for third-party games on Xbox Live is terribly restrictive, as Eurogamer has discovered, to the point that titles which come out on PSN first are practically banned from ever being on Microsoft's console.

Unless a game is on Microsoft first or has a simultaneous release, with pressure to have some kind of benefit to users for purchasing it through Xbox Live instead of PSN, it's nigh-impossible to find the game on Xbox Live at all.

European Xbox boss Chris Lewis crossed his arms and started to pout defended his company's views:

We're a little biased, so obviously we're going to look to protect our own space as best we can and get exclusivity.

Whilst I can't be specific about the terms and conditions, you can be very confident we seek to maximise our own advantage to ensure the playing field is even, and certainly plays to our advantage wherever possible.

As you can also imagine, our partners have to be mindful of the relationship they have with all platform holders, and they need to be equitable...

But, honestly, and this is going to sound a bit contrived, we just want what our consumers want from us... It's great for everyone, and it makes for a very healthy race to higher and higher levels of quality of game experiences.

One anonymous publisher, though, believes that this emphasis on content parity is overdone:

Microsoft is suggesting that anything but parity will result in them not carrying a title. They may think this is competitive, but it's not. They are killing any creative exposure of titles to make up for their own platform's shortcomings.

[Source]


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Comments
  • Mistaza
    Mistaza

    Joined: Oct 2007
    Posted: Aug 24th, 2011 at 12:48 pm
    And so, while little Microsoft and little Sony were calling each other "neener-heads" and "doo-doo breath", little Nintendo picked up his ball and went home.
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Aug 24th, 2011 at 2:40 pm
    Nobody was playing with him, anyway.
  • OdiousLupous
    OdiousLupous

    Joined: Jul 2011
    Posted: Aug 24th, 2011 at 5:40 pm
    His ball was never truly put down, it was connected by a plastic cord to a wrist band so it wouldnt fly off and break a tv screen ;)
  • Commiebot
    Commiebot

    Joined: Mar 2007
    Posted: Aug 24th, 2011 at 5:29 pm
    Biggest problem with all of this? They mention 'game experiences' but in the end, they're far more interested in their profit margins than ensuring their audience has the opportunity to have a good time.

    I feel the same hearing about this as I did when Sony flat out rejected supporting Super Meat Boy for whatever reasons they had, or that Capcom axed MML:3. These companies should know that consumer goodwill and loyalty are powerful assets, why squander them for short-term profit or stubborn pride?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Aug 24th, 2011 at 7:39 pm
    Nominated for The People Speak.
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Aug 24th, 2011 at 10:04 pm
    My guess is almost none of them have been on the gamer's side of the field.
    I think they could achieve competitive advantage not by not letting games be available on their platform, but by expanding their own platforms possibilities of entertaining people with integration (Xbox and Windows, PS3 and Bravia TVs, etc.) or expansion of gameplay elements (Kinect, Move) to make the customer feel rather than think they made a right choice buying the console and sticking with a company.

    What made the SNES so awesome? What made the N64/PS1 so exciting and memorable? Why don't they consider that making an enjoyable but trascendent console can translate into profit?

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