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GAMING NEWS

Witcher Developer Reveals New Next-Gen Engine

Posted on Friday, February 1 @ 10:53:11 Eastern by Alex_Osborn

Witcher and Cyberpunk 2077 developer CD Projekt RED has just pulled back the curtain on their brand-new game engine, dubbed REDengine 3. 

The engine was designed specifically for "RPGs set in vast, open worlds with improved tools for spanning truly non-linear stories that are based on real player choices and consequences." REDengine 3 will power Cyberpunk 2077 as well as an unannounced title currently in the works at CD Projekt. Could it be a third entry in The Witcher franchise? 

Studio boss Adam Badowski had the following to say:

If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world, and one that builds a vast, open world but hampers and simplifies the story. With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story. Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion.

Sounds awfully ambitious to me. Be sure to stay tuned to Game Revolution for future updates on what's in store for gamers courtesy of CD Projekt.

[Via]

Related Games:   Cyberpunk 2077
Tags:   CD Projekt


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Comments
  • LawnGnome
    LawnGnome

    Joined: Apr 2007
    Posted: Feb 1st, 2013 at 11:14 am
    I totally agree with his assessment of current RPGs. I hope they can pull it off.
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Feb 1st, 2013 at 11:46 am
    I LOVE THESE GUYS!
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Feb 1st, 2013 at 12:08 pm
    Its funny, they favor the story over the game world. I will reserve judgement until they pull it off.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Feb 2nd, 2013 at 9:07 am
    Would that not only go to reinforce his thesis? Technological limitations put game makers into the uncomfortable position of having to do one or the other but not both. The Bethesda interpretation of Gamebryo, for example, makes doing highly reactive or emergent stories very difficult. Notice how reactivity to the player's accomplishments is spotty at best even among eyewitnesses in Skyrim? Or how script-heavy numerous elements in Oblivion, Fallout 3, New Vegas and Skyrim are and must be? A stable platform could easily become the standard for that type of game (Bethesda muck-a-mucks, if you're reading this, and I know you are because you're always knocking down my door for insight...in my mind...if CD Projekt RED delivers you desperately need to consider dumping Gamebryo/Creation for REDengine 3) and allow both elements to be done well at the same time in a single game.
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Feb 2nd, 2013 at 4:53 pm
    I just don't see it happening because the two styles of game clash on a mechanics level. Elder Scrolls RPGs are different from The Witcher RPGs, because the Elder Scrolls RPGs are more about the power fantasy, go anywhere mentality vs the tightly controlled, linear plot point story-telling the Witcher has. If they can combine then, im all for it. I just don't think its feasible because of core mechanics in what they want to do.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Feb 2nd, 2013 at 5:26 pm
    New Vegas solved that problem quite elegantly by throwing out level scaling in favor of regional monster locations (Cazadores appear in certain areas, but not just anywhere, the Deathclaws have five locations to themselves, etc.) and beef gates.
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Feb 3rd, 2013 at 4:18 am
    Actually, id say New Vegas solved that through the character interaction and plot intricacy more than anything else, but even then it was still not a perfect transition. In fact, many complain about that aspect of the game; that it was too focused and there was little incentive to explore. At least, those who I spoke to.

    As I said, it will be a tall order to try to combine the two, buu I just don't see if it can be done, at least perfectly.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Feb 3rd, 2013 at 5:15 am
    I was just referring to the exploration issue. Static unique loot and ranged scaling seems an effective compromise, but raw on-the-nose level/monster/loot scaling is just awful. Just play Oblivion to see it.
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Feb 3rd, 2013 at 2:41 pm
    That is not what I was referring to though. You are right, of course, but that doesn't solve the major issue behind the disparity of the story/gameplay scenario, where The Witcher is as shackled as any narratively-driven RPG.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Feb 4th, 2013 at 10:38 am
    Ironically, due to static unique loot (and fixed base item stats in Skyrim but that's another discussion) the incentive to explore is actually higher in New Vegas. The lack of scaling means that items such as the Rat Slayer are more valuable the earlier one gets them.
  • LinksOcarina
    LinksOcarina

    Joined: Nov 2005
    Posted: Feb 4th, 2013 at 2:04 pm
    I disagree. If anything New Vegas was the most linear of the open world RPGS in recent memory. I never really felt like I had a reason to explore the world. A similar problem happened with Borderlands 2, and it was because the main plot really took precedence in anything I actually did, to the point where its all I did for a while.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Feb 4th, 2013 at 2:13 pm
    It's perfectly possible to head North right from the start. It's not easy, and an inexperienced player is more likely to get themselves killed than make it anywhere but from Goodsprings go to Sloan, then Neil's Shack and then take the mountains and stay on the upper ridges until you get to Repconn HQ. From there you're pretty much home free. If you've beaten the game once heading North at the start is a great idea, especially if you want to do some heavy metagaming.
  • DaVillain
    DaVillain

    Joined: Apr 2011
    Posted: Feb 1st, 2013 at 12:36 pm
    Ambitious indeed, but thats the type of thinking the industry needs in order to advance in the future.
  • Lethean
    Lethean

    Joined: Jan 2001
    Posted: Feb 1st, 2013 at 7:56 pm
    I'm definitely interested. The engine used in The Witcher 2 is a pretty decent one and visually it looks great for being a DX9 title. Definitely looking forward to what their new one can do.

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