More Reviews
REVIEWS Animal Crossing: amiibo Festival Review
Amiibo Crossing is (not very much) fun for the whole family!

Mario Tennis: Ultra Smash Review
[Update] Mario’s latest tennis game can be a multiplayer blast, but the single player experience is pretty shallow.
More Previews
PREVIEWS Stellaris Preview
Paradox Interactive turns their lends from history to space, with their 4X/grand strategy hybrid.
Release Dates
NEW RELEASES Eiyuu Senki - The World Conquest
Release date: Out Now

MOP: Operation Cleanup
Release date: 12/01/15

JoJo no Kimyou na Bouken Eyes of Heaven
Release date: 12/17/15

Read More Member Blogs
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...


World Of Warcraft To Implement Cross-Realm Zones In MoP

Posted on Saturday, May 12 @ 11:38:13 PST by Jonathan_Leack

As mentioned in a recent article of mine, over the past past year Blizzard has been making strikes to evolve World of Warcraft into one single massive world. As in the case with EVE Online this means that instead of players being quartered off into different servers, the game is being opened up so the barrier of communication and gameplay is being done away with. For a game like World of Warcraft where there are over eight-million players this isn't a walk in the park to implement, but Blizzard is definitely up to the task, and its latest announcement furthers the progression.

Blizzard has posted an article which confirms that cross-realm zoning will be making its way to the next major Mists of Pandaria beta patch. Wondering how this will work? Blizzard explains:

When you’re in a zone that is set as a ‘cross-realm zone’ you’ll notice that in addition to the players you’d ordinarily see from your realm, you’ll also see (and be able to play with) players from other realms.  This will happen seamlessly, and players will be able to group and quest as they normally would with players from their own realm.

As far as the reason behind such a monstrous development goes, World of Warcraft's age takes most of the blame. Not only has the game suffered around a two-million subscriber fallout, but now that the level cap is so high the sub-85—soon to be 90—experience is spread thin. Blizzard described the circumstance with the following:

For many years now, the significant majority of the player population online at any given time has consisted mostly of characters at or near the level cap.  This has resulted in an environment where characters that are leveling up experience a world that has fewer other players to interact with than what the world was designed for. Cross-realm zones give us the capability to ensure that level-up zones retain a population size that feels more like the high level areas of the game, leading to a more fun play experience for characters of all levels.

I am a huge fan of EVE Online's single continuous world, and seeing World of Warcraft head in the same direction is exciting. Leveling has become quite a grind now that the level cap is so high, and Mists of Pandaria will make that even worse. Thankfully, it appears that the cross-realm zones will be released at or around the time of Mists of Pandaria's 2012 launch. Not only will that make it more bearable to go back and level a Monk or Pandaren, but the 85-90 experience will be playable across-realms.


More from the Game Revolution Network

comments powered by Disqus

More On GameRevolution