PREVIEWSPillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...
HomeNews Xbox Live Says "No, Thank You" To Possible PSN-Outage Advantage
Xbox Live Says "No, Thank You" To Possible PSN-Outage Advantage
I wrote a while back about Microsoft's PSN-outage comments and how I thought they were full of shit. Unfortunately, some individuals seemed only to read the headline, and then where they could reach me via e-mail. Thankfully, Microsoft Exec Dennis Durkin is doing my job for me and clarifying:
It's bad for the industry that this has happened to Sony. We don't wish that upon anybody and you've seen we've been actually pretty quiet on the subject because we don't want to appear to even be looking to be taking advantage of somebody else's situation like that. That's just not in our DNA.
Over time, all of the bets Microsoft is making are about cloud bets. We want customers to feel confident about the quality of the service they're getting, the security of the data that they have and the security of the private information that they have. As a company, you can look back 8, 9 years ago, when Bill Gates wrote his Trustworthy Computing Memo that basically said, "We need to change the way we architect our products and it has to be designed into the way we architect our products and services." So it's in our DNA, across the company.
I swear to God if I get called a fanboy of anything after I post this I'm going to post only about PC games from now on.